Hi, I've been experimenting with enscape for a month now. It seems a very good tool with some limitations, mostly based, I suppose, on the fact it is a real time engine.
I have some suggestions for the rhino implementation, but some could also be for other aps too.
01- Round edges shader - it's a huge time saver used by most of the offline renderers and lumion. It makes the life easier.
02- More options in the material editor - I miss more controls to fine tune the materials. Like normal intensity, textures world coordinate system and real size scale, clamp,... Rhino already has most of it but then, when changing the material to enscape it's lost. Also, sometimes the 0-100% sliders in the editor are not enough.
03- Proxy and easier import of external assets. Most of the asset libraries are in the 3dmax format, having a way to convert them to enscape and integrate in the library would be great. Also, scenes can become quite heavy really fast, being able to use proxies would give a much needed performance. Vegetations for example becomes prohibitive.
04- Displacement or parallax shader. Rhino 6 does have a displacement feature but it does not show in enscape. Most surfaces are ok with normals only but a stone wall for example needs a displace to look good. Also rhino has also a round edges feature and a decal that could be used in enscape.
05- Use the multisub material in rhino. Rhino 6 can assign materials to selected faces in a polysyrface and meshes but they won't show in the enscape render.
06- objects disappearing in reflections. I know it is an optimization for real time but, when doing animations it gets funky sometimes. Would be good to have an override at render time only.
07- Better grass. Have a couple more options for grass, right now grass is ok but could have a little more option. Lumion is a good example.
I have a couple more suggestions but I believe that's already a lot. 😅