hi
i wonder if we can modify materials in sketchup? e.g. bump and shines?
thanks
jorgensen
hi
i wonder if we can modify materials in sketchup? e.g. bump and shines?
thanks
jorgensen
Material editing is not available yet, however there are named presets you can use, add words to the material name like : Glass, metal, plastic, acryl, aluminum, copper, carpaint etc to give it basic reflections, shine etc.
ah - thanks solo - where do you get these informations?
ah found it
I have one that i think should be included. How about a material we can "exclude" from the white model, much like the glass stays transparent or the water retains its materials. If doing a site context type model it would be nice if all the model could be in paper mode but you could keep the surrounding context in color. ie like google site images etc. I would think this would be an easy one to implement.
what about fabric? what kind of prefix should i use for that? it seems to me that all textures has somekind of shine...
thanks
jorgensen
ah ok, thanks scottofazphx.
i tried that yesterday, but i it seemed to me that default textues had some shine, but that seems not to be the case.
i will try that.
jorgensen
As you're developing a material editing system for sketchup, I would look at Thea Render's implementation for ideas. To date, I think they have the best Sketchup rendering plugin as far as deep integration with Sketchup goes. To edit materials, one simply selects faces in the model, and a dialog comes up to allow you to apply one of several material presets to an existing sketchup material (such as matte, plastic, thin glass, emissive etc.) One is then given the option to control the amount of reflections, roughness, bump etc.
Enscape has already made this easier in some ways with the naming system, but it would still be good to have that extra layer of controllability while keeping the naming presets (some won't want to fuss that much with the materials, so having them come in automatically based on name is a smart system in my opinion).
Lumion's material editor is also worth looking at - it has nice features such as the ability to automatically create bump maps (based off the texture). Weathering and foliage growth (ivy etc.) are more advanced features in the latest release, but they're something else to shoot for eventually (or how about the ability to automatically tile a texture and eliminate repetition - something that substance designer can do I believe? )
I concur Thea's material editor is fantastic. we need bump, specular, roughness and clipping for materials.
i agree and have said before, must have the bump and specular. Revit version works great with these controls and the materials are PBR
100% agree with the previous statements................