Is there a reason the max length and width is 3m? And can we make it easy to add into the model?
Rectangluar Light Source
- jtubb
- Thread is marked as Resolved.
Whenever you encounter any issues with Enscape or your subscription please reach out to our dedicated support team directly through the Help Center or by using the Feedback button as detailed here.
-
-
(requested a few times in different formats: Light Placement SketchUp - make it easier)
-
(requested a few times in different formats: Light Placement SketchUp - make it easier)
Oh i know its clear everyone isnt a fan of their use of placing light but, why is there a limit of the size of the light?
-
-
My guess is that is has to do with how these lights do soft shadows.
-
"Also why are the lights sizes arbitrarily(?) clamped at 3 meters? why not 4? or 100?"
This is due to technical reasons. Basically a mix of technical limitations and performance optimizations - do you experience any problems with these fixed limits?(unanswered: Light Placement SketchUp - make it easier)
-
Wondering the same thing myself about the rectangular lights. Unreal recently added these, and don't have any size restrictions - which is nice. Very similar to V-Ray plane lights.
I've stopped using straight Enscape lights altogether, and stick with IES profiles. For instance, a rectangular plane light traditionally in render engines is designed to give you the opportunity to add a large swath of lighting all in one go... Enscape rectangular doesn't work that way. However, an interior flood style IES profile - such as these from Focal Point lighting - work great. The spread is far greater than any native light from Enscape.
https://www.focalpointlights.c…id-45-downlight-flc4d-lc4