Is there a reason the max length and width is 3m? And can we make it easy to add into the model?

Rectangluar Light Source
- jtubb
- Thread is marked as Resolved.
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(requested a few times in different formats: Light Placement SketchUp - make it easier)
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(requested a few times in different formats: Light Placement SketchUp - make it easier)
Oh i know its clear everyone isnt a fan of their use of placing light but, why is there a limit of the size of the light?
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My guess is that is has to do with how these lights do soft shadows.
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"Also why are the lights sizes arbitrarily(?) clamped at 3 meters? why not 4? or 100?"
This is due to technical reasons. Basically a mix of technical limitations and performance optimizations - do you experience any problems with these fixed limits?(unanswered: Light Placement SketchUp - make it easier)
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Wondering the same thing myself about the rectangular lights. Unreal recently added these, and don't have any size restrictions - which is nice. Very similar to V-Ray plane lights.
I've stopped using straight Enscape lights altogether, and stick with IES profiles. For instance, a rectangular plane light traditionally in render engines is designed to give you the opportunity to add a large swath of lighting all in one go... Enscape rectangular doesn't work that way. However, an interior flood style IES profile - such as these from Focal Point lighting - work great. The spread is far greater than any native light from Enscape.
https://www.focalpointlights.c…id-45-downlight-flc4d-lc4