When you assign a specific bump and shine map to a material, the actual image file used is not saved with the model: only the path to the file.
If I use a local location for these images, any time I now view the model on another machine and the bump/shine maps are missing. (The albedo is saved within SU - no problems with this texture and it works if "use albedo" is loaded for these maps.)
Is there a way for Enscape to actually embed these images within the model?