I wanted to ask how to remove this noise in the render like the noise in the TV reflection , chairs and the dining table etc. ?
thanks
I wanted to ask how to remove this noise in the render like the noise in the TV reflection , chairs and the dining table etc. ?
thanks
Hi AhmedAkader
how did you create those images? Did you render them via the Render Image button on the Enscape toolbar, or did you take a screen capture of the Render window? To a certain extend such noise in specular reflections, especially on rougher materials are a known issue, however it should usually converge a lot better, when rendering a still image via Enscape's render image functionality in comparison to the real-time walkthrough.
Clemens Musterle I rendered them via the render image button
is there anyway to reduce this noise through the materials setup or the render settings ?
Hi AhmedAkader
how did you create those images? Did you render them via the Render Image button on the Enscape toolbar, or did you take a screen capture of the Render window? To a certain extend such noise in specular reflections, especially on rougher materials are a known issue, however it should usually converge a lot better, when rendering a still image via Enscape's render image functionality in comparison to the real-time walkthrough.
I see this type of noise often. I would be very interested to learn if there are best practices for minimizing this type of artifact.
Thanks
it happens to me when the light is too weak
Another thing that should help is to change the roughness value of the material to be either darker or lighter. Grey values produce the most noise because the scattering light can't resolve fully.
Gonna revive this thread since I'm currently fighting the same issue. Loads of grain everywhere for me - especially concrete floors. Removed bump maps from textures and that didn't help. Maybe since the latest update but can't confirm just yet. My models rely on MAINLY interior light fixtures and not sunlight so it's particularly challenging to get "good" lighting settings via exposure or artificial light sliders.
In the field of CGI, image noise is that variable which allows for quality evaluation after a 3D rendering process. It is mostly caused when the rendering engine does not pick up the appropriate amount of lighting, causing different types of distorted effects.
I agree, but it seems to be more prevalent in the latest release. I can't confirm that, though. Could be a mix of a number of other variables.
It is possible that this sound is caused by friction between the machine and the concrete floor. I had this problem until I made the foot pads of the working machine.
Ive narrowed it down to reflections, bump and emissive materials. All three together is a no no.
This is simply a known limitation of Enscape currently. If you need perfectly clean glossy (ie. blurry) reflections, look to another renderer until it is (hopefully) sorted out.
It is conceivable that this sound is brought about by contact between the machine and the solid floor. I had this issue until I made the foot stack of the working machine.
Thank s
annie
This is simply a known limitation of Enscape currently. If you need perfectly clean glossy (ie. blurry) reflections, look to another renderer until it is (hopefully) sorted out.
My current solution has been to eliminate using emissive materials altogether. But hat's been difficult, since I frequently run into limitations on how many light objects Enscape allows per model, forcing me to use emissive materials.