Quixel Bridge

  • Quizel Bridge allows the import/export of megascans (HQ assets) into the majority of gaming & 3D modeling engines - it would be really cool if you could use this to export the megascan model as an Enscape asset.


    (at least look at the management of the assets for inspiration for a good way to interact with assets)

  • +1 for this...


    Though, quixel is now owned at least in part by Unreal/Epic.
    And, they have a competing software in TwinMotion (UE4 based).


    So I would assume this one is a long shot. But I do also use the megascan/quixel material libraries.

  • I use Megascans on a regular basis, and uses transmutr to get them into sketchup. Transmutr has a direct link with quixel bridge, and can save models directly as enscape proxies. it is not exactly the same as having them go into the actual asset library, but it works very well!! all materials are set up correctly, and you can even tweak the poly count before importing.

  • I use Megascans on a regular basis, and uses transmutr to get them into sketchup. Transmutr has a direct link with quixel bridge, and can save models directly as enscape proxies. it is not exactly the same as having them go into the actual asset library, but it works very well!! all materials are set up correctly, and you can even tweak the poly count before importing.

    So i just updated my transmutr app as it seem more stable. I tried the enscape proxy option. I see it makes two model 1) reference 2)full geo. What is the proper workflow to get this to work in enscape?

  • So i just updated my transmutr app as it seem more stable. I tried the enscape proxy option. I see it makes two model 1) reference 2)full geo. What is the proper workflow to get this to work in enscape?

    well, it depends on how you use transmutr :-) it makes two models, one is the "real" model with all the geometry, and the other is a model containing a proxy with a link to the first file :-) if you launch Transmutr straight from sketchup, in the file you want to import an asset into, and then choose proxy, it imports the proxy into your model, and automatically links it to the full geometry version. hope that makes sense.

  • Quizel Bridge allows the import/export of megascans (HQ assets) into the majority of gaming & 3D modeling engines - it would be really cool if you could use this to export the megascan model as an Enscape asset.


    (at least look at the management of the assets for inspiration for a good way to interact with assets)

    I'll forward your request, thank you Gadget .