Hi,
in the next time I will start my first large commercial project per Enscape for Rhino, an airport interior. I know that Enscape for Rhino is a limited beta, but in the last weeks I learned to workaround shortcomings and to live with exist features. Only I'm nervous about one thing - the missing control over the reflection intensity. We talked about it .. and I have a new idea how to solve it.
First, the reflection intensity slider could be activated without to support the color. For example my airport needs dark tiles and they are much to reflective.
My new idea is to use the Rhino environment texture slot for reflection intensity control by textures. For architecture it's an important basic feature, tile floors or bath tiles can't be nice mapped without it. Mortar gaps and tile needs different reflection intensities.
The Rhino Environment texture slot is build in for using different environments maps (f.ex. mirror ball panos) to fake different materials at the viewport, for example a blurry map for faking blurry metal. Here a visual explanation. I suppose so this kind of fake will not be supported by Enscape within a reasonable time frame.
So, we have an unused texture slot and we miss one, McNeel will not add a new texture slot within a reasonable time frame and the Rhino Environment map fake is something for faking types of Reflections. So, please connect the Environment texture slot with the reflection intensity. And best at the next preview version so that I could use it for my project that starts soon.
-Micha