Camera height?

  • Not sure if I'm not just finding it, but since 2.7 I can't find the camera height. I think 2.6 there was a setting for camera height for 'walk mode.'

    I have to say the added two-point / orthographic view in Enscape is great. Unlike Sketchup now I can move, orbit in two-point. But I really like to know what height the camera is at if it's feasible, please. If that's possible, I see no reason to look at SK window to set up a view at all.

  • Not sure if I'm not just finding it, but since 2.7 I can't find the camera height. I think 2.6 there was a setting for camera height for 'walk mode.'

    I have to say the added two-point / orthographic view in Enscape is great. Unlike Sketchup now I can move, orbit in two-point. But I really like to know what height the camera is at if it's feasible, please. If that's possible, I see no reason to look at SK window to set up a view at all.

    Ever since our Settings split up into two categories, you simply have to navigate into our General Settings -> Input -> Spectator Height


    I hope this is what you're looking for! :)

  • Ever since our Settings split up into two categories, you simply have to navigate into our General Settings -> Input -> Spectator Height


    I hope this is what you're looking for! :)

    Aha, thanks. That's strange the camera height is not with other camera settings.

    By the way, what 'spectator width' is supposed to do? I tried to change it, but couldn't see any differences.

  • Aha, thanks. That's strange the camera height is not with other camera settings.

    By the way, what 'spectator width' is supposed to do? I tried to change it, but couldn't see any differences.

    We categorized it under Input since it affects the spectator model itself, but you are of course right that in turn it also affects the camera. Hope it's not too confusing, otherwise I can also file a feature request to adjust this.


    The spectator width can be adjusted if you are not fitting into smaller gaps through which you should usually fit, or an alleyway which is a bit too narrow. :) Otherwise this setting really shouldn't affect the most.