VR view scale adjustable

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  • Hello,

    can we get a feature to adjust the overall scene scale for VR views?

    The scenes (e.g. viewed in sketchup) seem too small and therefore not very realistic. Thats a big issue! I cant show my interior projects to clients that way.

    For exterior views its not so dramatic.

    In other 3D engines its possible to adjust that easily.

    That should be a global as well as a view dependent feature. it should be possible to adjust it in VR directly.

    Thanks a lot


    • Official Post

    Thanks a lot for your message - at the moment we take over the complete true scale of the project, so in this case is there any chance for you to simply increase the size of the project so that it resembles true-to-life measurements? Please let me know in case I'm misunderstanding something.

  • Hello Demian,

    in case of sketchup it would be possible. this would require to scale the whole it everytime i want to see it in vr and then undo to have correct size again.

    if there is any global scale factor i dont know about, please tell me.

    in revit it is impossible. since the problem applies to both cases, it would be good to have a feature in enscape.

    this should not be to difficult. it should be solved with adjusting eye distance. as i mentioned in other engines it is done in realtime so you can scale the whole scene down to make it seem like a model. you should think of implementing that.

    thanks in advance


    • Official Post

    Thanks a lot, I'll gladly file this as a feature request. :)

  • Hello Demian,

    I would like to address this topic again. having tried to achieve a convincing result I have to note that certain assets are not being scaled when using the tape measure tool. even with selecting all geometry and scaling manually dynamic assets will not be scaled.

    so scaling the geometry is no option.

    besides that a realistic immersion is achieved by setting a correct eye distance. so it would be helpful if you could implement a feature to adjust eye distance manually. technically this should be very easy. with that you could add the feature to be able to adjust the height of the character.

    I am writing this because, as mentioned above, it is essential for showing the VR scene to clients. a wrong impression of the scene, e.g. the room seems to small, can make a presentation worthless since clients will believe what they see.

    thank you


    • Official Post

    Thanks a lot - I can of course understand this. I have gladly added it to the feature request I've filed so that our developers can see it as well.

  • Hello,

    I would like to bump this.

    I am using Enscape for creating digital twins of my projects, and it´s always the same problem. Using VR for checking does not make sense since the impression Enscape gives is wrong. The geometry appears too small.

    I think sliders for manually adjusting of the eye distance could do it. or to scale the overall scene. the best would be both, since the scene scale feature is something that other RT/VR apps already offer and is very good for architecture presentation.