The units of the obj file need to be in meters.
Tutorial: how to create custom Enscape assets
- Pieter
- Thread is Unresolved
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I still haven't found the reason. Its default unit is metric
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What about the obj export scale? Also don't forget to apply all transforms before exporting to obj (ctrl a is the shortcut I think)
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It's sad because it's still not successful
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Any chance you could share the files to I can try to replicate the issue? I have 0 experience with .obj parsing so it could definitely be a mistake on my end.
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Thank you. I have sent the file. Hope you find the solution soon.
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Glad you could do it. You just created assets from the file I provided, Or did you edit more in blender?
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I didn't do anything in Blender. I just loaded your gltf and obj in the asset creator and created an asset.
I'm happy to help you troubleshoot but I need more information at this point.
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This is the process of creating my assets. Perhaps there was a mistake some step.
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The dog is very big. And disappear when starting enscape. Can you see the Output section I created ?
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When I try your output files it's indeed really big. I included the asset I generated in attachment so you can test it out. Let me know if the size for this one is correct.
Could you try to restart the asset generator and recreate the asset?
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I tried and recreated but failed. I tried copying as in your Output and instead it worked fine. Can you share the asset creator you are using?
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This is the version I am using: https://www.dropbox.com/sh/4wy…1bSdT7yLJTJJc1C3U4aa?dl=0
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Strangely, it still failed
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I wonder whether this is a localization issue somehow. If you don't mind sharing, what language is your computer set to and how do you represent decimal numbers? 0.5 or 0,5?
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Also, could you try to use the box outline generator and see whether that one works as expected?
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Oh, as you thought. I switched the decimal symbol and it worked fine. Really thank you so much. Really very grateful to you.
Currently my place is 5am. Have a nice day
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Pieter,
This is amazing!!! worked like a charm. I hate to ask- but did you have time to write a tutorial on how to tweak the textures? Excited to start simplifying my workflow and keeping my model sizes way down!
Thanks again!
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Looks like I should have played around a little more. It appears when you edit the materials in blender, the glTF export saves most of the settings.
beautiful.