Sooo i got this decal showing on the wall but not in the mirror facing it. Looks spooky wierd. Tried differant mirror materials with no luck. Any solutions or advice here?
Revit decals not seen in reflections
- Elvir
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Update... i dont think this bug has has anything with decals to do.
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Elvir , this is not a bug, please check out this article here.
Anything you cannot directly see on your screen can also sometimes not be rendered in mirrors. If you want to make 100% sure that the mirror renders what it should, please make sure that everything is in the so called "screenspace", so directly visible from your current perspective. We also render some objects which are
NOT visible, but we can only do that to some extend - this behavior also improves with an RTX card by the way.
Important, please also know that Decals are generally not being displayed in reflections at all at the moment.
@jih_create , please make sure, that you don't have too many reflective surfaces on top of each other, when they're transparent especially, since that could result in things like only displaying the skybox for a simplified rendering. Also, make sure to up the "Rendering Quality" in the Visual Settings to make sure you're getting the best reflection results as possible.
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Is there any chance Enscape will provide some reflection probe object? Bathrooms are really hard to render in Enscape, and avoiding mirrors is not a possibility.
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Update... i dont think this bug has has anything with decals to do.
The workaround would be to mirror the scene behind the mirror...
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or is there a way to set the relative calculation scale dependent on the scale of the space. Small, medium, large and exterior to set reflection contribution zones. Perhaps this is a parameter in the material itself as part of the reflection settings. A little more fine control. We understand it will slow the rendering calculation down, but the mirror reflecting seems to be as important as quick renderings. That's why it should be an option to toggle on or off
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Some decals show up in the mirror and some don't. Point light array gets reflected only at source in mirrors but shows properly in direct. Enscape really needs to work on this.