Can anybody help me sort out how to make a better bare light bulb that actually produces good and accurate light? I've been working on a kitchen render that has a hanging fixture with exposed bulbs and they are a clear giveaway that the final image is a render. Very distracting, IMO. Also, the Sphere light object can get VERY large and go outside the light fixture, creating an unrealistic lighting effect with shadows being cast from the fixture that normally wouldn't be from a bulb location.
See the attached source image which I modeled from scratch as a learning exercise both for learning better SketchUp techniques and learning Enscape.
I'd like to see more "bloom" just at the light bulbs, and I think that would mostly solve my qualms. The bulb glass is set to the color temperature of light as "self-illuminated" at 100%. Inside is a Sphere light at each bulb (81 cd, 0 radius).
*had to really squash the JPEG quality to get the render file down to the 2MB forum limit*
I'd prefer to not use more programs like Photoshop or Lightroom to get the 'bloom" into the bulb. One image is probably fine, but with large projects that have multiple images if becomes a tedious taskl and a real time suck (revisions anyone? lol) . If there is a native way in Enscape we can use, that would be preferred. Just adding bloom in the Enscape settings does too much to the entire image that's not preferable.