Trying to use Poliigon Brick textures

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  • Hey guys,


    Trying to us a brick texture from poliigon for an exterior shot. I am fairly new to their stuff. The brick textures that come from pliigon look to be too small. Once placed, if you measure the brick, it is only about 2.75" inches across, also the default texture width & height when looked at it in SketchUp is 3'-3". Now if I bump it up to 8'6" the brick is the correct size. However I know this isn't the right way to do it since i cannot do the same thing to the normal map. How do I increase the size of the brick to match reality and bring the normal map with it?



    Side note, why is their stuff so shinny? I put an asphalt texture in for the parking lot and it looked like it was under water.


    Thanks!

  • I figured it out. There is a setting in each of the tabs in the materials editor called "Explicit texture transformation". I adjusted this on each tab and... perfecto! I even found the "Inverted" radio button under image for making everything not shinny.


    Hope this can help anyone else who may find themselves in the same situation.


    Love Enscape BTW.

    • Official Post

    I figured it out. There is a setting in each of the tabs in the materials editor called "Explicit texture transformation". I adjusted this on each tab and... perfecto! I even found the "Inverted" radio button under image for making everything not shinny.


    Hope this can help anyone else who may find themselves in the same situation.


    Love Enscape BTW.

    Glad to hear you were able to resolve it! Thanks for letting us know. :)