Proxies linked files

  • Hi there,


    I'm trying to understand the best way I could take advantage of the proxies.


    I've been using transmutr to convert heavy files into proxies.

    It exports two files - one simplified (FI: Armchair.skp) and a full mesh file (Armchair_fullGeometry.skp)


    When importing the light armchair.skp into a model, it automatically gets the fullGeometry into the rendered Enscape window. That's so simple and efficient


    Because the armchair has to vary with complex texture and colors, I'm now trying to make Save a copy of the original Armchair and Armchair_fullGeometry, with a new name (FI: ArmchairRed and "...fullGeometry") , and dealing with the new colors and textures inside the new files. When I insert this new ArmchairRed inside a model, it still shows the original files (Armchair.skp) and render the Armchair_fullGeometry inside the Enscape view instead of the new ArmcharRed file


    So my question is: What makes enscape interprets that the light file you insert has to be rendered by the fullGeometry one. And why duplicating a file for making some variation of it doesn' t work and still render the original file? If I didn't have transmutr, how could I create proxies (not just by placing linked enscape objects that just makes proxies with a bounding edges box) ?


    Thanks!

  • Bkhr

    Changed the title of the thread from “Proxies mindset” to “Proxies linked files”.
  • Bkhr , proxies seem to be rather popular among the SketchUp community, but this is still something I'll have to ask our developers, they know the exact system behind this and the technical limitations and such. :)


    I'll be getting back to you with a dedicated explanation as soon as I can! I'll also let you know in case we require more information from your side. Thanks for a bit more patience!

  • Thank you Demian Gutberlet

    I'm dealing with some things I probably don't manage good enough.

    - Sometimes when reloading a general Sketchup file, linked objects are kind of lost when launching render window, that means the path (that hasn't changed) has to be relinked, and then the light mesh object is dropped off

    - Light mesh object, linked to a full geometry, becomes just a vertices bounding box as soon as I modify and save the linked full geometry source file

  • Bkhr We too are using Transmutr in order to create "light" placeholders (the bounding box is often not enough to know which way a model is facing and how big it actually is) and the _full geometry ones.


    When relinking a proxy to a changed full geometry version I do this:


    1. double click inside your light model and copy the transmutr group with your light placeholder geometry into memory. exit component

    2. relink your "light" proxy to the new full geometry model using the enscape model & link to new path

    3. You light model will change to a simple bounding box. Double click inside, paste the light geometry group from memory and delete the bounding box. exit component & save as new component. (note SketchUp might suggest the old file name on save as so be careful and rename in the dialog) > your new light component now links to the correct proxy


    Makes sense?


    Note that my SketchUp crashed a couple of times when trying to relink, that part of enscape doesn't seem to be super stable.

  • Hi Demian Gutberlet , this feature to take sketchup objects (components or groups) and export them to create a proxie of the object, was asked for some time ago and has been disucssed a few times now.


    I'm wondering why it seems that there is a disconnect for the Enscape team to see the value in this and prioritize it? Vray for example offers this feature to export sketchup objects into proxies. Sketchup is the best conceptual design program available, when using sketchup pro with the available plugins, I think there's no denying that.


    Because of this, there are a TON of landscape designers that use Sketchup and require the use of proxies for large landscape models. This is one of the most important features to have with Enscape or any rendering software when it comes to Sketchup to Enscape rendering capabilities. I would love to see you guys realize how important this is and develop it, I don't think there is much research that needs to be done here in regards to determining if this is a useful feature or not, I think it speaks for itself really, it's quite clear. I hope there are plans to get this done next year.

  • Hi Demian Gutberlet , this feature to take sketchup objects (components or groups) and export them to create a proxie of the object, was asked for some time ago and has been disucssed a few times now.


    I'm wondering why it seems that there is a disconnect for the Enscape team to see the value in this and prioritize it? Vray for example offers this feature to export sketchup objects into proxies. Sketchup is the best conceptual design program available, when using sketchup pro with the available plugins, I think there's no denying that.


    Because of this, there are a TON of landscape designers that use Sketchup and require the use of proxies for large landscape models. This is one of the most important features to have with Enscape or any rendering software when it comes to Sketchup to Enscape rendering capabilities. I would love to see you guys realize how important this is and develop it, I don't think there is much research that needs to be done here in regards to determining if this is a useful feature or not, I think it speaks for itself really, it's quite clear. I hope there are plans to get this done next year.

    You've been able to do this for a while now - using the custom library feature - you can take a sketchup file - texture/shade it and then add it to your libary. Enscape will create a proxy representation of it for when you use it inside of your sketchup model.