i assume i found an error in Enscape with the glossiness/specular Map/Shader interpretation of Vectorworks Materials.
In the following Link is a Online 3D Viewer of a decorative High Pressure Laminate Sheet(HPL) we use in or Company.
After getting all Maps(Diffuse, Bump,Specular) from the Manufacturer
i created the material in Vectorworks and renderered it with Vectorworks Renderworks.
All fine. Everything works as expected and look like the Material in real.
If i render this setup now in Enscape the Glossness is inverted. So all Spots that have to be mat are glossy and vice versa.
To fix that i have to invert the Glossiness Map in the Vectorworks material so that all white areas(reflection in VWX) get Black und all black areas(matt in VWX) get white.
If i do so Enscape is OK but VWX is now incorect cuz of the invertet Specular Map
Is that a known issue or do i misunderstood here something?
Greetings from Germany
PS: all files attached so you can check yourself
External Upload cz of 2MB Max Upload ...VWX Download