At HMC architects we have a common Enscape material library for our rhino users and I am wondering how the addition for PBR material support in Rhino 7 may affect the enscape material editor.
Looking forward to hearing your thoughts!
- Noah
At HMC architects we have a common Enscape material library for our rhino users and I am wondering how the addition for PBR material support in Rhino 7 may affect the enscape material editor.
Looking forward to hearing your thoughts!
- Noah
Good question, I'm interested in this, too.
So, the next big thing would be support for Rhino 7, physically based materials, and (without wanting to move off topic) substances.
Thanks!
Definitely something which has been requested before a few times, for other CAD solutions as well - I'm forwarding your upvotes.
Demian Gutberlet Agreed! Now that Rhino 7 supports PBRs, it would be great if there could be more continuity of switching between a Rhino PBR and a Rhino Enscape material, both ways preferably. Thank you
Demian Gutberlet Agreed! Now that Rhino 7 supports PBRs, it would be great if there could be more continuity of switching between a Rhino PBR and a Rhino Enscape material, both ways preferably. Thank you
Thanks, I have gladly forwarded your feedback too of course!
yes, please.
+1
+1
Thanks a lot, your upvotes have been forwarded as always.
+ONE
Please
...and another upvote!
Basically, the color and opacity of a Rhino PBR material already translate to Enscape. 'Metallic' is giving problems, however.
Thanks!
+1
Forwarded your upvotes, thank you.
Agreed - more coordination between the two would be great. We are creating a PBR based Rhino 7 library and are hoping to only create one .rmtl PBR file so we can use in Enscape and Rhino and other platforms with consistency.
So far the Albedo map, Normal/Bump map and Roughness value work when set as a PBR and rendered in Enscape. However, Metallic doesn't work. If I set a PBR as metallic it doesn't come up as a metal with the color I have set. If you add metal in the title, it will be metallic but then you can't change the roughness.
The Metallic checkbox in the Rhino PBR material needs to directly correspond to the metallic value in the Escape material. Thank you!
yup, I need this too
Good question, I'm interested in this, too.
So, the next big thing would be support for Rhino 7, physically based materials, and (without wanting to move off topic) substances.
Thanks!
Rhino is already integrating with substance, here is a link (https://www.rhino3d.com/docs/g…be-substance-integration/)
+1 for me here
+1 here as well.
+1
Thank you - all the further feedback will be noted and forwarded of course.
This would be excellent. Especially considering Substance is getting better and better support within Rhino: