Linked sketchup files > texture

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  • hi


    does anyone know if it's possible to overwrite / control the textures on imported / linked sketchup files?


    i have linked some sketchup files into a revit file, and they all come in as dark gray. i would like to change them to white / bright, but i can't figure out how.


    i have tried to change it in the manage > object style > imported objects, but it seems not possible :-/


    jorgensen

    • Official Post

    I'm sorry, I'm currently not really fluid in this process, but I've done it already. I believe you can assign different materials to model parts and they are being brought through to Revit (or it was layers, but at that time I had to assign layers to a Maya model for them to be imported as materials to SketchUp, I believe, in order to bring them into Revit).

    Anyways, once you have these assigned layers or materials in Revit, you should be able to edit them. The problem is that the materials shown in manage > object styles > imported objects aren't actually the materials assigned to those parts of your model. At least that has been the case in my tests.


    Instead, I had to literally go through all of the "Render Material 153-153-153"-Materials that are being generated through the import, color them in some drastic colors to identify them in my model (thanks, Enscape :) ) and then adjusted them like I imagined it.


    However, this will still not allow you to use actual textures, as Revit doesn't support UV texturing, so any textures you want to apply will be tiled.


    It's an incredibly tedious process. I still hope it's going to be a help for you!

  • once you have these assigned layers or materials in Revit, you should be able to edit them. The problem is that the materials shown in manage > object styles > imported objects aren't actually the materials assigned to those parts of your model. At least that has been the case in my tests.

    You have solved the problem from me.At least I found the material that acutally match with the model part instead of changing them in the "object styles"

    But still I'm not sure what is the main reason for that