Anyone know why this render makes it look like disco ball light?

Please cast your votes in our two ongoing feedback polls here and here!
  • I'm not entirely sure what is causing this effect in my render -- I'm using the most recent version. However, it seems that the higher the resolution I try to render this nighttime scene, the worse the particles get. The attached images start from morning, noon, and then midnight and you'll see the concern I'm talking about.


    Any advice would be greatly appreciated.

  • Helstern , do you have a couple of emmisive light sources place in the scene? If so, could you perhaps try to also place normal lights around the scene? Via our Enscape Objects -> the Lights you can see there that is. :) Also, especially if the lamp if the lamp is only using an emissive material, please add a Disk light in front of it for example and let that be the main light source (and turn the brightness up if necessary).

  • Helstern , do you have a couple of emmisive light sources place in the scene? If so, could you perhaps try to also place normal lights around the scene? Via our Enscape Objects -> the Lights you can see there that is. :) Also, especially if the lamp if the lamp is only using an emissive material, please add a Disk light in front of it for example and let that be the main light source (and turn the brightness up if necessary).

    I'm curious why you recommend a Disk Light as the main light source in that lamp as opposed to a Sphere inside, as the blog recommends? Do you mean just adding an area light?


    https://blog.enscape3d.com/bes…ices-lighting-in-sketchup

  • Helstern , do you have a couple of emmisive light sources place in the scene? If so, could you perhaps try to also place normal lights around the scene? Via our Enscape Objects -> the Lights you can see there that is. :) Also, especially if the lamp if the lamp is only using an emissive material, please add a Disk light in front of it for example and let that be the main light source (and turn the brightness up if necessary).

    Removed all emissive light sources and added three disco lights and it's still an issue with the particles.

  • Both would work in this case, although due to the lamp design Helstern , you may also want to use a Sphere or Spot light, since it seems to be the main lighting source in the scene. If possible, you can also add other light sources in the scene to brighten it up a bit, that usually helps with noise as well.


    Furthermore, regarding the second case, please also make sure that your graphics card drivers are up to date. If possible, could you perhaps also send us that bed model? It seems to be of rather high polygon count which could cause this behavior as well - in the meantime, you may want to use one of our beds which you'll find in our Asset Library.

  • Both would work in this case, although due to the lamp design Helstern , you may also want to use a Sphere or Spot light, since it seems to be the main lighting source in the scene. If possible, you can also add other light sources in the scene to brighten it up a bit, that usually helps with noise as well.

    Tried all lights possible and it still caused the light particle issues. This only seems to happen when the software senses that it's "sun down."


    Furthermore, regarding the second case, please also make sure that your graphics card drivers are up to date.


    Graphic drives are up to date. Sketchup is up to date. And Enscape is up to date as well. I made sure to check before posting here.

    If possible, could you perhaps also send us that bed model? It seems to be of rather high polygon count which could cause this behavior as well - in the meantime, you may want to use one of our beds which you'll find in our Asset Library.

    https://3dwarehouse.sketchup.c…aae-b9e3-045590c0499c/bed

  • Tried all lights possible and it still caused the light particle issues. This only seems to happen when the software senses that it's "sun down."



    Graphic drives are up to date. Sketchup is up to date. And Enscape is up to date as well. I made sure to check before posting here.

    https://3dwarehouse.sketchup.c…aae-b9e3-045590c0499c/bed

    Thanks I'll have a look. Regarding the first issue not being resolved, is there a chance you could send me that project as well for further troubleshooting then?

  • Removed all emissive light sources and added three disco lights and it's still an issue with the particles.

    I had this issue a while back - the problem was I had accidentally placed some Enscape light objects into walls without realising it. I find the way Enscape handles adding light objects to be a little counter-intuitive and its easy to end up dragging lights around to wrong positions by mistake or locate them in geometry accidentally.


    I zoomed out, found and deleted the incorrect lights and the issue went away.