Just to say...
GREAT work, my friends!
Thank you
L.
Just to say...
GREAT work, my friends!
Thank you
L.
Just to say...
GREAT work, my friends!
Thank you
L.
Thanks for the feedback! Which improvements are you appreciating the most?
Render quality, due to the materials editor, I suppose.
Next, I'm working around asset creator.
I save my (c4d) model as .dae, then in Blender save it as .gltf2... But I'm still running into problems.
Could you help me, Please?
Thank you again for your job!
L.
PS. could it be useful add a proxy obj... isn't it?
I think I've fixed my problems.
I do export in .obj format and assign SOLID color to the objects and then, using the editor, I set the materials. GREAT job!
L.
I don't understand why it doesn't works...
So, please, let us to know the RIGHT procedure to create custom asset.
Thank you
L.
Display More
I don't understand why it doesn't works...
So, please, let us to know the RIGHT procedure to create custom asset.
Thank you
L.
I'm sorry to hear that you're running into issues! Could you kindly specify what the problem is exactly? Feel free to also attach some screenshots if that would help.
Here's the file of the 'placeholder'
Thank you
L.
Toc toc... Is there anyone?
Excellent share! I got helpful information
Thank you...
But, someone could help me/us? Is there?
L.
Toscano , thanks for your patience! regarding the issue itself you've experience, feel free to send in a feedback report as described here when that happens again:
https://enscape3d.com/communit…sing-the-feedback-button/
Second, regarding the glossiness, you may simply set the Roughness itself to 100%. As I can see, it's currently set to 50% in your material editor? Could you try that out please?
Toscano , thanks for your patience!
regarding the issue itself you've experience, feel free to send in a feedback report as described here when that happens again:
https://enscape3d.com/communit…sing-the-feedback-button/
Second, regarding the glossiness, you may simply set the Roughness itself to 100%. As I can see, it's currently set to 50% in your material editor? Could you try that out please?
Hi Demian!
Maybe I've been not clear.
If I use the oldest app, the files are correctly imported, BUT I cannot set the material. If I use the newest coming in the preview 2.9_2 I get the error as shown in the follow picture:
But the files are the same I used here:
But here I'm unable to set the materials...
I hope that's clear now...
L.
PS I've already used the feedback button...
Toscano , I see now, thanks a lot for elaborating again and my apologies for the misunderstanding. Your feedback ticket and the files (like screenshots and the models) are now with our developers for troubleshooting. Thank you for a bit more patience, I'll get back to you again ASAP.
Thank you so much!
L.
Hi!
In order to the newest preview release 2.9_3, I'd like some specification about:
- the exact procedure to make an asset. Following the older tutorial, I have still problems (although I did correct the name of the file 'canapè' in a simple name)
maybe a simple tutorial could be useful
- how to use the displacement map: I've tried in several mode, but I didn't get what I expect
Thank you
L.
Toscano , you may also want to schedule a dedicated web sessions with us so that we can show you everything you wanna know in detail, and live. Just go to our website, scroll down and click "SCHEDULE ONLINE".
Before that, do you also experience these problems in our Preview 5 which is already out now? And if you could go into detail a bit more when it comes to what is not clear to you when using displacement maps, let me know. What do you expect and what is the current outcome?