Here's the Release Notes for the latest Enscape v2.9 Preview - Version 4.
Please refer to this article for instructions on how to download the Preview version.
- New Features:
Displacement maps are now fully supported by the Enscape Material Editor. To apply a displacement map to any material please select the material and set the "Type" within the "Height" section of the Materials Editor dialog to Displacement. Displacement maps are incompatible with transparent materials so the entire "Transparency" section becomes unavailable where a displacement map has been applied (including mask textures).
NOTE: brightness of displacement maps cannot be further adjusted or inverted.
Revit users - unfortunately, no Displacement mapping available in Revit.
Self-Shadowing of Normal/Displacement Mapped Materials
We've added normal based self-shadowing of material surfaces. This feature further improves the depth perception of materials, especially where displacement maps are applied. The feature is active only for sun light when Rendering Quality is set to "High". If Rendering Quality is set to "Ultra" then artificial lights will also cast normal based shadows.
Support for video textures is now available in the Enscape Material Editor whereby a video can be assigned to the Albedo texture slot. The following formats are currently supported: .mp4, .mpg, .m2v, .3gp, .avi, .mov, and .mk.
When assigning a video to the Albedo texture slot, associated transparency-related material settings become unavailable, although applying a mask texture still remains possible. The adjustment or inversion of the brightness setting normally available for still images is unavailable for video textures.
Video textures can also be assigned in Revit via a workaround. Just add the following formatted text to the Revit Material Editor's Description field of the material that you want to use a video texture with: [video:<path>|<X>|<Y>|<rotation>]
- <video> = the absolute path to the video file
- <X> and <Y> = a multiplier outlining the texture scaling (X * width, Y * height)
- <rotation> = the desired texture rotation (0 - 360)
Video placed into the Albedo slot will loop continuously in Enscape, so please take into account that certain features like Video Export or Batch Rendering of screenshots might not lead to the exact same final output when using this feature. To switch this playback looping on / off use the "Restmode" checkbox which you can find available in the "Performance" section of the "General Settings" dialog.
IMPORTANT: Not all of the codecs are working correctly in this preview version and you may experience some stuttering during playback of certain video file formats. We're still working on improving that.
Custom Asset Library Batch Import
You can now create several assets at the same time via a batch import feature that has been added to the Asset Library.
To do this click the batch import icon at the bottom of the "creation tile" or in the footer section of the library. You can then select several 3d model files which are then continuously imported. The name of the file will be used as the asset name and a thumbnail showing the asset from a front view will be automatically generated. You can then adjust the assets further as usual.
NOTE: this feature is largely aimed at file formats that embed the entire geometry and material information in one single file, like the .fbx format. Importing several .gtlf or .obj might prove cumbersome due to material files that are usually placed next to the source file. We might make adjustments to this feature in future releases to make the batch import of these file formats more convenient.
Offline Asset Library
You can now download the Enscape assets for offline use. Check the "Offline Enscape Assets" checkbox in the "Enscape Assets" section of the asset library and select a target directory. You are then prompted to either download the current version of all available Enscape assets or use the contents of the specified directory (in case one of your colleagues already downloaded the library to a network share). You will not be able to access the newest additions to the asset library while working in 'Offline' mode. To revert to using the assets hosted by our servers, simply uncheck the 'Offline Enscape Assets' checkbox.
Custom Asset Library (IMPORTANT)
We improved the handling of transformations and different geometry configurations vastly in this preview release.
Most models should now be displayed and sized correctly and are usable as placeholder geometry within the CADs.
Please note though that using high poly placeholders will lead to a bad CAD performance.
IMPORTANT: The changes made to improve the geometry support might lead to sizing issues for assets created with previous previews when re-edited. Please make sure to check the size of your assets when changing them.
Furthermore, you can now choose which axis should determine the orientation of your asset (up axis). To rotate models exported with a different orientation than Enscape.
Batch Rendering Performance
We largely improved the performance of the batch rendering feature, overall decreasing the amount of time needed per batch rendering.
- Known Issues
- SketchUp becomes unusable when Restmode is set to 'Off' (unchecked)
- WebStandalone: Trunk of Tree Asset with unwanted animation
- No 'Confirmation Email' after submitting Feedback Form
- Displacement Map will break the Material in ArchICAD and Vectorworks
- Web Standalone Exports appear broken when using a 4k*8k Skybox
- Vectorworks will crash when switching to another project after linking a View to a Setting Preset
- Notable Bugfixes:
- Flickering of emissive geometry in some Sketchup and Rhino projects - FIXED
- A number of OUT OF MEMORY issues (Error codes 5 & 10) when rendering high resolution images, especially on older NVIDIA hardware have been fixed. This was caused by graphic card driver timeouts when performing path trace computations. - FIXED
A more extensive list of Bugfixes is contained in the attached .pdf document below.