I want to create a backplate make my scene more realistic.
But my model was darker after the shadow casting from my backplate...
Please add an option for turn off cast shadow and receive shadows in next version. Thank you.
I want to create a backplate make my scene more realistic.
But my model was darker after the shadow casting from my backplate...
Please add an option for turn off cast shadow and receive shadows in next version. Thank you.
Do you want to simulate a studio backplate? Cause you could have placed it outside your model with a bigger scale to avoid a shadow. Or if you have 360° images you can insert them via the skybox function.
Usually solid bodies/geometry cast shadows.
I will forward your request for a shadow control to our developers.
For me the cast shadow option is a classic render tool. Not daily needed, but helpful some times.
For example I disabled shadows for special ceilings to place lights above. So it help to fill rooms with light, but keep lights outside. Or you have an emitter and want to place a light behind for better light control. The emitter needs to be without "cast shadow".
A classic usage is to disable shadows for light white curtains in front of windows. So, the light calculation can be easier done. Also it is good for lamella blinds on windows. If no sharp shadow from a sun is needed than the calculation of the incoming light is easier done without shadow.
Also disabled shadow allow to place a simple photo background outside behind a window and the sun can shine in.
Any ability to affect cast/receive shadows per entity, would be very useful.
Related to this would be the feature to make a specific light source not cast shadows, which would also be useful.
Do you want to simulate a studio backplate? Cause you could have placed it outside your model with a bigger scale to avoid a shadow. Or if you have 360° images you can insert them via the skybox function.
Usually solid bodies/geometry cast shadows.
I will forward your request for a shadow control to our developers.
I think we need two features:
-Ability to affect cast/receive shadows per entity as we discussed.
-A back-plate like add watermark images in Styles Sketchup option. Sometimes It will be useful if we want to create shadow catcher in minor scenes or sync style in this scene. But I don't have more knowledge how to add this option to 360° images.
-A back-plate like add watermark images in Styles Sketchup option. Sometimes It will be useful if we want to create shadow catcher in minor scenes or sync style in this scene. But I don't have more knowledge how to add this option to 360° images.
If I understand you right you need a constant shown photo at the background? I would like to use this. For example a nice gradient could be set.
If I understand you right you need a constant shown photo at the background? I would like to use this. For example a nice gradient could be set.
That's exactly what I think.
Styles option in Sketchup is interesting and powerful for ArchViz. If Enscape can sync watermark in rendering, this will be so amazing.
This is the example video:
prg.tojei Watermark seems quite interesting but was originally designed for a different use. Currently you would have to place a big turning plane behind your model and place an image on it.
I've forwarded your request to our developers.
Thank you for your feedback.
Hi, I did some tests
There is a way to decide whether to cast shadows or not.
I have tried a little experiment and it seems to work.
No Shadow: create a white transparent default material and set the opacity to the maximum value; the result will be an opaque material that does not cast a shadow.
If instead I want the opposite ....
Transparent material with shadow:
create a second white material without activating the Transparency option and assign it to the reversed faces of your object.
The result will be a transparent material that casts its shadow.
:thumbsup:
Unfortunately it is only a trick, so it is not very flexible; it is not possible to make 100% transparent objects and it does not affect the intensity of the projected shadow.