I've been creating a lot of retail product assets lately such as bottles and containers. I've been having a problem with the transparency of glass or plastic materials showing up in Enscape after going through the Custom Asset generator 1.3. My work flow is Rhino > 3DMax > Babylon exporter> Asset Generator 1.3.
I've tried all kinds of settings for the Glass or transparency with no luck.
I've tried using the basic Rhino glass materials
I've tried converting the Glass materials to Enscape materials
I've tried using Glass materials from Max.
I'm using the Glass keywords (Liquid/Clear/Frosted) in the material names.
The materials actually look fine if I don't use the Asset creator as shown in the image. (Left are the Rhino models, Right are the Custom Assets inserted back into the model)
I can get a colored material, but it loses it's transparency. Clear glass goes black opaque.
It seems to me there is something going on in the .gltf coding that is happening?
I'm not sure how Max interprets the Rhino Glass or Enscape material types. The problem may lie there, but that's why I tried using the Max materials (Yet seem to get the same result.)
Rhino Models and Max Files included in the Zip.