VR Headset recommendations

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  • hey fellas - we are on the lookout to buy a headset to our office, and terribly confused about what to pick. unfortunately, the options here in turkey are somewhat limited, and the prices are expensive, but from what i understand it is possible to find the most common headsets - vive, quest and the like. we use enscape/twinmotion for walkthroughs, though we would also be showing still images - renders and 360 photos.


    i am somewhat prejudiced towards quest because of the facebook thing, but as long as there's a good reason to chose them over vive, i'm happy to consider quest too. i will be also making a graphic card update pretty soon, so i think i'll be covered on that front. so if you guys have any recommendations about good quality, easy to use, hassle free headsets i would be very happy to hear about them :thumbup:

  • Thomas K

    Approved the thread.
  • I recently purchased an Oculus Quest (1st generation) and the accompanying Link cable and I am sorry to report it is really design for gaming and social media rather than architecture or design. It is usable still but not great for the money.


    It’s main selling point is that it is less expensive than other alternatives like HTC Vive or Valve Index. If you are going to spend the money I would suggest you acquire a true and tested professional grade headset rather than one for gaming.

  • hey mannyl, thanks for your answer - its very helpful to read this from someone with first hand experience. most reviews out there seem to be praising the oculus, however i haven't been getting a good impression of it. so i think my options for now are htc vive cosmos or hp reverb g2. valve index is out of my budget for now - as a first time owner i would like to start with something that costs less, so i can see if it's really something we can use in the long run or not. do you have any experience with these two headsets?

  • No, but the HTC Cosmos was my first choice until I decided to follow the crowd recommendations regarding the Oculus Quest. That’s really my mistake.


    Quest is not a terrible product, it’s just design for personal entertainment and not professional work. That said, the latest generation of Oculus Rift-S is better suited for architecture/design and its specs are compatible with a wider range of high-end hardware. It’s also cheaper, but it would appear Facebook favors the Quest over the Rift and I read online the Rift family may be discontinued in the near future. Not sure whether this info is just an online rumor or fact.


    Others in this forum may have access to more accurate information.

  • Yeah I've been reading about those rumours too. Rift seems to be somewhat better suited as you say, and the low price is a plus. Though I am very wary of the facebook connection since I don't use facebook, and find it very invasive in general. I will have to judge if paying a lower price is really worth it once I have a better idea of HTC and HP headsets.

  • We'll be upgrading our headsets from HTC Vives to Reverb G2s (along with new RTX3080 Workstations to push all those pixels) early 2021. The pros for the Reverb G2 are the high resolution, SteamVR and WMR capabilites plus no Facebook connection. Also the inside out tracking of the G2 - while oviously not being 100% perfectly accurate at times - frees us of additional sensors and the setup that comes with those when switching locations.

  • hey matthias - thanks for the very useful comment. I've actually been thinking of doing a similar setup - upgrading to 3080 and getting a reverb g2. in device tracking is a great plus too, though htc cosmos also has this function. do you know if the reverb will offer a wireless module like the htc does? not having cables would be a great plus for me, although the price of cosmos + wireless kit is almost twice the money of a reverb g2

  • We tried the TPCast wireless upgrade kits for the HTC Vives and were met with massive reliability and stability issues - things that just can not happen during client presentations. Therefore I'm a bit hesitant on the whole wireless thing in general. We threw them in the bin, went back to the cable route, no problems ever since, reliable presentations, happy clients. For the fixed presentation booth we installed ceiling cable hooks so people don't trip over the cable, simple and easy solution.


    If there's an announcement for a G2 wireless pack I'd be willing to at least give it a shot. If not, it's not that much of a deal for us but, of course, your mileage may vary.

  • I see - that's very helpful to know. With HTC wireless pack out of the picture, Reverb becomes a stronger option: lower price plus newer technology. I don't have a seperate room for presentations, so I will have to see if I can install a discreet hook, or perhaps come up with a system that's attachable to a chair.


    Thanks for the very useful input guys. Very happy to hear if there are other comments from HTC Cosmos or Reverb G1 users.

  • I will get my OQ 2 on friday and as I mainly bought it due to its high resolution I can give you feedback on friday / saturday if you are still on a fence to decide what to go for.

    I will try running it via Virtual Desktop as well if it works wirelessly and how the quality itself is

  • Hey Kristof, will be happy to hear your result. The price of OQ2 is actually higher than Reverb G2 where I live, so I'm its a tough buy for me but I'm still interested to hear what you think of it.

  • We'll be upgrading our headsets from HTC Vives to Reverb G2s (along with new RTX3080 Workstations to push all those pixels) early 2021. The pros for the Reverb G2 are the high resolution, SteamVR and WMR capabilites plus no Facebook connection. Also the inside out tracking of the G2 - while oviously not being 100% perfectly accurate at times - frees us of additional sensors and the setup that comes with those when switching locations.

    By the way Matthias - have you preordered your headsets? The earliest delivery date I see for Turkey is end of November, I was wondering if this is the same for Europe.

  • Well thats nice for a change - Turkey gets something earlier ;) Do you use VR with every client? Do you judge if a client would be impressed by VR or not, maybe depending on the type of work, or their personality? Or do you use VR presentations with every client? You seem to have plenty of demand for it, and I'm wondering If our clients would react the same - we do plenty of residential work (mainly villas), some conservation and some hotel work.

  • We are not the typical use case for Enscape software as we're not an architecture firm - we are a company that specializes in high end conservatories and low profile window solutions. We leave the decision whether or not to present a project in VR up to the individual sales representatives as it takes a certain kind of client to really enjoy and leverage that VR presentation - so the answer is no, we don't to VR for every client.

  • VR is very popular here in the US but this year with the COVID-19 pandemic people are concerned about the sharing of headsets.


    At our firm we are we have used VR with only one big client. Not everyone appreciates the experience and most appear to be OK with us navigating a model on a large screen TV rather than using the headset.


    I suspect that AR may be more appealing as time goes by and head gear prices come down.

  • I've seen a $599 price tag for the Reverb G2, although that would probably depend on where you are. If you can't up your budget to that, I'm assuming your next bet is a Rift S or Quest 2.

  • I couldnt replay to this topic but whatever.

    My experience with the Quest 2 so far and Enscape was very stunning. Due to the very nice high resolution display everything looks crispy and if you got 4 - 8k textures it looks really stunning on a walkthrough especially with the wind option turned on.

    The only problem is the performance you really need a decent PC for a really nice walkthrough. My RTX 2070 and i7 9700k are nowhere near enough. Id assume id have to hook up a few graphic cards together.