Skybox ("Horizon") floor

  • The central base under your model currently pulls all the colour from the bottom edge of the skybox into the middle. It is a nice way to fill the base, but sometimes it would be better if the base could be defined without having to put a huge floor texture into your model.


    Can there be options for the base? -

    - mapped skybox (current)

    - colour pallet

    - pick a texture from model

    - select image (stretch, scale or tile)


    And some sort of blend to smooth the transition between the bottom of the sky box and the base?