thank you ! I 'll give it a try !
Thank you for the reply Demian !
Yes , you are right ... obviously line lights work better but
unfortunately cove lighting in enscape is not an easy task...
and things can get really tricky when you have to do a backlit 3d sign, like this :
I use self illuminated material for a backlit sign like this and works really nice but I get the same error like my first post (because of performance optimizations like you said !)
is there a way to tweak the performance optimizations ? ( I have a good gpu ...)
thanks again !
I am working on some retail design lately and I noticed that the self illuminated materials are distance-dependent (?)
I used a simple white material to imitate cove lighting, when I am close to that ''led stripe'' everything look ok (pic 1)
but when I move a bit far away the light automatically disappears (pic 2)
any thoughts ?
(I don't use autoexposure)
hello everyone !
I really like to use a good quality HDRI image to render my exterior images but sometimes the background doesn't fit 100% with my project so
I tick the (sky/) ''white background'' and I use a nice image in photoshop (= HDRI is only used to light the scene - not visible !)
I render my image in 4K png + apply alpha channel....!
In photoshop, because of the white background I get the annoying white pixels around the geometry
that ruins all the quality of the image :
this in a well know issue in all render engines and I think is because of the anti-aliasing (and the big difference in brightness, I guess) !
but in corona render it can be easily eliminated when you render with black background !
Any ideas how this can be fixed in enscape ?
maybe instead of ''white background'' a ''black backround'' (or custom color) would be nice !
thanks in advance !
Hello Kaj and thank you for the reply !
the image I posted was a crop from a 4k hi-settings png...
I think I found what the problem was !
the vertical white stripe next to the tv was just a simple white color self illuminated but it's value was to high ...
by lowering the intensity (4500 cd/m2 > 850 cd/m2) the noise almost disappeared !
thanks again !
Hello there !
is there a way to get better glossy reflections ?
some of them are fine and others are not ...
thanks in advance!
(I 'm using enscape 3.3 with sketchup &3080 rtx)
Thank you very much for your answer Kaj !
I still love Enscape !
lately I tried the enscape's stand alone feature and I must say it's really impressive !
I modelled a 120sqm apartment in Sketchup , I wanted it to be a bit detailed (yet lightweight) so I used ALOT enscape assets and I proxied all the models that I imported from the 3d warehouse's site !
the final ''proxied'' sketchup file is 20mb but the standalone is 260 mb ! Obviously , the ''proxy trick'' didn't work 100% with the stand alone exe ,I guess... ( I wanted a relatively small stand alone file) ...
When I open the stand alone file , I am 90% happy mostly because when I walk inside the apartment I get some noise and I need to stop in order to see the final quality ...
My pc specs are good (16core -amd 3950x, 128gb ram , 3080 rtx) and still I can't get the smooth feel during the walkthrough (like unreal engine for example ) .. I understand that nothing is baked
but if in my pc the result is not smooth ... I don't want to know what is gonna happen in my clients crappy laptop ...
( I think , it's a pity when you try to impress your client, when you worked really hard , you sent the standalone file ...and the client previews your project in draft quality...)
Said that, I think that the standalone feature is hard to make it work (because of client's hardware) unless you have to do a simple preliminary design.
The web standalone's limitations (draft quality , poor reflections ) isn't a good solution either (at least for me ..)!
Due the corona virus, 1-1 meetings are hard to get with clients ... you must sent a file ... and win the client without being present ...!
So the questions are :
1. When the web standalone's quality will be better ?
2. maybe ''the bake mode'' is the best way the achieve something lightweight and still smoothly visible from a tablet or cellphone (?) / shapeshark is a good example
ps. I am attaching some quick renders from the test project...
Thank you Demian for the reply !
actually some of the noise is from the emissive material that I used (for example in the spot lights) ... like all the other render engines , emissive materials
is not really a ''GI light'' and some times cause these artifacts ...
All the marked areas are problematic IMHO, but you have to open the full image to see
How anti aliasing works in enscape ? is only controled by the chosen quality ?
what about a manual selection during export ? or a sharpen slider ?
Hello there !
I have been using enscape for a while and I am loving it !
I managed to upgrade my gpu about a month ago (3080 rtx) and the last few days
I am trying to achieve some hi-end results from enscape (2,8) !
I had some issues with the 4k animation , the final video looked a bit blurry (I tried the lossless method too and I had the same results ) but
I managed to resolve it by unticking the ''auto resolution '' and '' auto upsampling'' in the performance tab ! now the video looks nice and crisp !
I am still not really happy with the render results though ...
I get enough noise in enscape's preview window (is that normal ? ) and the final image is medium quality for some reason ... (render quality Ultra / capture as png)
So , the questions are :
-is it ok that the preview window has that much noise ? (att. 1 / preview window.jpg)
-why the final 4k image has these issues with the reflections (att.2 / final 4k.jpg) ?
the materials are simple (reflection , normal map)... or maybe is a kinda limitation for enscape like the mirror material ?
thanks in advance