yeah +1
this will be very usefull of course.
yeah +1
this will be very usefull of course.
Archoverdose Are you rendereing these shots with a very narrow field of view? And are you using a rather large groundplane or environment mesh? Usually light leaking in shadows is much smaller than what we can see in these shots.
Field of view is normal but yes, the environment is large, this one is an urban design project. Is it the cause for that much leaking?
I have a Ge1080Ti too. How is your live update performances? I mean in enscape window I am working perfect but when I need to edit modelling with live update, (in sketchup) the program gets stuck for a short but repetitive periods. Also when the sync. views is on it gets worser.
This is my wish too for a long time. Also I wish to have a height slider for fog effect too. We are very limited to use enviromental effects because they are working in a limited height for example 0-50 metre height. I am modelling my project in realworld Z coordinates, and have to move them close to zero for getting fog effect.
Same for me. How we can adjust the duration of the video?
Wrong Shadows On Vertical Surfaces
Here is the same issue, this is a shadow problem for a long time waiting for a solution.
I can't decide getting an ID for glass is a good or bad thing in post-production. Most of the time I am doing what Thomas Willberger recommended. But the real challange appears when you have a glass ballustrade on a corner balcony and the sky can be seen through the glass and you want to change the sky in the post production... That is the exact moment I need an ID for glass. But this problem can be solved via re-rendering with solid glasses of course.
But we definitely need reflection and refraction render elements for getting better result via post-production. Hope it is in the team's agenda.
Same...
No load skybox ability in the latest preview. Also in Sketchup I can not fix it via reloading skybox again and again.
count me too. +1
Thank you Thomas. Waiting for the preview version. As I said, it is the only problem for me
We are currently working on fixing (at least: improving) this issue. You will probably find a fix in an upcoming preview version.
Still suffering from the shadows. It is a major and the only complaint of mine for the exterior renderings. Rest are perfect.
TowerPower Yes the model was maded in SketchUp and the trees are in the plugin's default library called "Skatter".
Hi,
I've faced a shadow problem in my latest images and wanted to share to get some advises from you guys.
The shadows are casted on the vertical faces like there is a gap between the block's contour and the floor but there is not.
Here is the images:
The model:
Also it is not for just one image. All the images have the same problem:
Hi,
this is a problem that I've faced before but this time I realized that it is related with the highpoly object.
When I hide the proxy object the reflection is like the left one. Also the wrong reflection shows up just around the object, if I move the 3dperson the reflection is moving with it.
Is this a common problem or bug, or it is becouse of my hardware?
enscape version is the latest released preview version.
computer:
intel core i7-4790 4.00ghz
32gb ram
geforce gtx 970 4gb
I have the same setup for Thea, but Enscape only uses a single card.
Is there any progress on this matter or still enscape uses a single card?
Nope Thomas, I am using the same skyboxes that I used before. Also check/uncheck "use brightest point as sun direction" is also very slow then the previous version .
I have trouble when I am rotating the loaded skybox. I have this problem after the latest version.
SketchUp is getting stuck for a while and then continue to work normally and the skybox is rotated. But it is an extremely slow process. Am I the only one having this problem?