Posts by AntonCromas

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    Bump is definitely a lot weaker now and usually just disappears unless you get super close to the object. I couldn't help but wonder if the denoising is too aggressive, would be nice to have a denoise slider to be exposed to the users.

    The matterport dollhouse walkthrough is really cool. That would be revolutionary if someone could do that with a 3D model and a series of images rendered with Vray or Corona. With a realtime engine like Enscape, you can just export an .exe and the user can move through the scene. The downside is that a lot of my clients at the homeowner consumer level don't have high end computers and end up getting lag with big scenes. For those clients I prefer to set up a Panoramic tour, which is more like teleporting from spot to spot instead of walking through the scene. It would be nice if there was a way to take all of the panoramas we create and then to organize them with a Map of the model embedded into a browser.

    You could do that for many years, bake scene materials into UVs then just reapply the textures in any game engine and its done.

    I can reproduce the same result as the Sketch up file in Revit, concept is the same, apply a UV gradient and define the dimension of the texture to match the object.

    If I understand you correctly you are suggesting creating a view per location of the camera on each frame? Is there an automatic process to handle that?

    Hello Jonathan,

    UVs in Revit depend on a tool used for modelling for example Sweep will map different than a lets say a box which mostlikely would use a box mapping. Having said that, it really impossible to tell if Revit tiles UVs or texture since it will look exactly the same. The work around would be to output a Diffuse or an Albed, a pass with no lighting information, then it is fairly simple to map an RGB gradient map from 0 to 1 in x and y to essentially create a UV pass

    We tried to do something like that yesterday by making background a black box and turning off the sun. And came to something that can potentially work BUT it has to be outputted as an EXR to avoid compression artifacts and currently you do not support exporting of an image sequence as EXRs sadly.

    Please see attached, it is a simple example but I think it gets the point across.

    If you could just add EXR sequence export, that would be sufficient enough for us as a work around.




    Would like to see an option to output a UV aov for static shots and image sequences.

    Currently it is impossible to map a video texture or remap textures after the rendering is done. Having a UV aov would rectify that allowing to remap or reproject any texture or video to any surface with a relative ease.

    I think its a nice middle ground since adding a support for video textures per 3D App presents a great degree of difficulty, especially in Revit.

    For those unfamiliar with a UV aov, it is a basic gradient in R channel and G channel from 0 to 1. Any texture can be remapped with the use of many of the compositing apps. ie Fusion, Natron, Nuke, After Effects (with a plugin) with out any need for a mask or 2D tracking. And it respects curved or deformed objects so texture bends and distorts properly.




    How would enscape deal with the UVs of the linked geometry? And how exactly would materials be applied?

    Conventional workflow for the Proxies involves exporting the geometry as a proxy with saves out in tern the material and UV information into an external proxy file.

    Thanks in advance,