Please make sure that the face orientation of the floor is correct. In off-screen reflections only front side materials can be considered.
Thanks, that helped a bit and at least the floor texture is reflected. Now i have all the surfaces oriented to the camera like in the images attached.
Still issues persist in the reflections and shadows:
- bad reflections of the proxy guy visible in the camera range
- reflections of the proxy guy outside the camera range are better than those of the guy within camera range but still somehow burned
- bad shadows in general
in addiction to this there's a strange color pattern in the darker areas. i noticed it fot the first time on the preview release of the 2.6