It would be great if you could render interior building elevations as well through Enscape, using some depth of depth-clipping plane for example, or through the Clip-cube.
I've been using the cable link and Oculus 2 headset no problem. I had to install Steam VR as well as Oculus App.
Here it is. After installing Steam VR, close Steam App. (Steam VR will launch automatically later through Enscape)
Then open Oculus App and connect the cable. Then enable cabled link through the headset. It asks a second time if you want to enable link and you say yes. The headset is then ready to go.
After that VR runs fine through Enscape via the cable link, if you have decent GPU that is.
Does Virtual desktop have slower transfer rate than the cable, or are they equivalent?
I've been using Enscape for Vectorworks since launch of Beta version about a year ago. Generally speaking it is great program and love the constantly evolving features and live link to VR headset.
Unfortunately, the latest 3.0 release for Vectorworks has been a major disaster. Here are some of the issues I encounter, that happen every time I launch the Enscape render window:
1. Disappearing buttons
2. Buttons that stretch or warp or are non-functional
3. Regular crashes when rendering stills, forcing restart of both Vectorworks and Enscape
4. Items hidden in VW still remain visible, so Enscape render window has to be closed and re-launched for them to appear correctly
5. Animated clouds no longer animated when adjusting time of day
6. Overall unusable/broken interface
Have others experienced this? I am about ready to throw in the towel if these bugs are not addressed very soon. Very disappointing and disruptive to previously reliable workflow. Glad I waited until after deadline to update Enscape to latest version.