Posts by omiKron-arh

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    this happened when trying to make a kitchen sink look in a realistic metal appearance. Applied the material, but then the mesh turned black with a slight matte-glossy appearance.


    also I get an issue while trying to create a sidewall bumpiness for a car tire. Diffuse map is correctly placed, but when attaching a bump channel, it looks moved and stretched different than the original map. Also tried with manual rescaling inside enscape material editor and doesn't seem to fix.

    Hello,


    I'm replying to this since it's no other topic with the same subject around...


    Using section planes is very nice, though is there a way to manage lighting to pass that plane so it won't become a very dark shadow?


    Thanks.