+1 on the importance of not ignoring the Revit PBR materials. They are not perfect (yet), but they are starting to be used quite a bit in projects.
What format are you using to import it in to the asset editor? Are you using the 3.0 preview 1 or later?
Is there not a way of setting a sub-category in the planting family which would allow us this flexibility. I see a parameter "label" but am unable to assign a value to it. Can anyone advise?
That label parameter is to make a parametric nested family. It's deceptively named, but it has nothing to do with adding a 'tag' or a 'text label' do a family.
However, Enscape could easily add another parameter to the type parameters that stores the category of the object. That would allow you to do smart filtering as you describe. However, custom assets don't have categories (yet?), so this would only work (for now?) on the standard assets.
For what it's worth: I love the new UI changes. It's so practical to have these functions in the Enscape window, and I also love the new look and organization of the settings dialog.
Looking forward to whatever you are planning to do with the saved settings. I hope it's going to be easier to see at a glance what setting is loaded, and that we will have buttons clearly exposed for things like rename, duplicate, link/unlink, ...
Maybe to clarify: I meant to show this in the asset editor. I don't really want to show this to our average user, but the people who manage our library should be able to see information about the quality of an asset when they are in the editor.
This might be fairly low hanging fruit, because based on what I'm seeing, all this information is already in memory and it's just a matter of exposing it.
This could just be a .zip file of commonly used materials by the Enscape artists, for download on your sample page on the website. It doesn't have to be integrated in the UI or anything.
You have (great quality) sample files for all the Enscape platforms (revit, sketchup, ...). A great addition on that page would be some samples for the custom asset editor (and especially, some material 'packages' that can be loaded into the editor for commonly used materials).
I use Blender or Sketchup to prepare my assets.
It's been ages since I exported an obj from max, but maybe test your obj first somewhere else to see whether it works fine. You can even open up the .obj with a text editor and see whether the paths to the texture maps are correct.
I haven't been able to keep the textures with fbx as well (although that has always been an issue with fbx, even in other programs). Obj has worked fine for me. Would love to know what it is that makes the fbx break.
It would be really helpful to see the polycount on assets and their placeholders. We are considering opening up the ability for everyone in the office to create assets and add them to the library, but it would really help to have these metrics so we can do proper quality control.
(I know the editor shows an error if you go over 20k but there's a big difference between 21k or 2000k). Also, as far as I know, it's impossible to show the polycount of the placeholder. For programs like Revit, it's crucial to keep this down.
Another way this could we solved is with material overrides for assets.
1) in the material asset editor, add a checkbox for each material "allow project override"
2) in the project, make an option to select an asset and override with a material defined in the project.
This would also work great for furniture: place a bunch of furniture with varying finishes, and then override them all with the same fabric or leather to unify the design.
Also for people: drag in 3d people, than override them all with black to make them look like silhouettes/conceptual people.
+1 (especially for the asset editor)
Would love to adjust the brightness in both directions
Would also be nice to have a saturation slider.
Now that the Enscape Asset Editor can import materials, it would be really nice if Enscape's artists could create a small library of commonly used materials for us to import on our assets. Things like:
- leathers and fabrics
I agree the library could use some bigger variety in the drinks department We need many wine and liquor bottles so we can fill up an entire large bar.
BartolomeusDesign We have made many wine and liquor bottles ourselves as custom assets. Happy to share them if you send me a private message.
Why not have it read the material's Description parameter just like video textures do? E.g. typing "Displacement" in the Description will treat the bump map like a displacement map instead.
The description field of a material is often scheduled. We include it in our finish schedule for example.
However, there are alternatives
- Enscape could use the description field on the appearance tab which isn't scheduled
- Enscape could look at the naming of the material map (for example use displacement when the texture name contains displacement or disp)
the encrypted png is probably just a texture used in the asset. The preview (thumbnail) is saved in the .json file as a base64 image.
You can create your own thumbnail (256x256 pixels) and convert it to base64 here: https://www.base64-image.de/
I believe this is the case because the Custom Asset editor ignores the units and interprets everything as meters. So if the objects was exported using any other unit, it will not be in the correct scale in the Custom Asset editor.
Unfortunately .Obj is a unitless format, so there is nothing more the Enscape asset editor can do. You either need to set the .obj to meters (when exporting it) or you need to scale it afterwards in the asset editor.
When you export to .obj in sketchup, there is a dialog with options: select "meters" as units there.
There are many options online: https://www.google.com/search?…&sourceid=chrome&ie=UTF-8
GUID come in a few different flavors, so make sure you pick one that has the same length and breakup as the Enscape guids.
renaming the files isn't enough to change the ID, you will also need to edit the .json file. Also, the ID needs to be valid GUID.