great project, as always!
Ii'm also curious to hear how much of a gamechanger the Enscape team thinks RTX/DXR will be. Is this just going to be a small incremental chang, or is this really a watershed moment.
Where you able to reproduce the issue or would it help if we provide additional examples? We are recreating this project in Enscape. It has a lot of strong black/white contrasts and we are running into a problem where the black's turn into medium greys. If we decrease the roughness we get the deep darks back, but the problem is that the problems are supposed to be mat (non-shiny).
Looking forward to that!
+1 for the grass on vertical surfaces
We had a presentation at a client last week. For whatever reason, everything was looking way too saturated on their monitor. Unfortunately we didn't have time nor permission to change their tv settings.
In the future it would be helpful if we could easily adjust the saturation of the standalone export (we can change outline/exposure etc but none of the settings on the image tab).
Additional settings that would be helpful
- lens flare
This is all just to make sure that when we are presenting, and there is an annoying lens flare for example, we can easily turn it off so it does not interfere with our presentation.
It'd be nice if if could add these Proxies to the enscape asset library so we can create assets in sketchup and use them in Revit.
Just knowing there's a long term plan to address this would be fine. Not saying it's top priority.
Also, we don't necessarily need the full material editor. Just a way to do the same finetuning. I would even be fine with a better 'tag' system. For example: the grass height is a slider for Sketchup, but in Revit we are fixed to only a few preset options (short, medium, long). Having a way to get the same finetuned controls through tags would be fine by me.
Just tested the newest build. Not sure whether outlines got further improvements or not, but I'm still seeing disappearing lines and inconsistent thicknesses. See a comparison in attachment of
- screengrab of enscape window (which has the best looking outlines)
- export at window resolution
- export at 4k
So revit is going to be the only application without the material editor?
Please think about how you can make material settings unique to enscape (grass height or water settings for example) available for revit users as well!
Perhaps the real problem I'm running into is that with roughness set to 0 our colors seem to fade.
That's why we went to 0% roughness in the first place: to keep our colors (deep black) from fading.
If we could keep more colors at 100% roughness there would be no need for us to try and go 0% specular and 0% roughness.
I hope that makes sense?
Pieter There is no such material in nature/on earth with attributes 0 Roughness and 0 Reflection. That won't happen in reality.
Such attributes should result in a definition error as they cannot be zero at the same time as they
How should be make a material like this then?
I just want to make a material that has no (noticeable) reflections and that retains it color. With high values of roughness our colors are fading.
dylan.johnson There's currently no way of swapping all Enscape assets at once.
I have some questions regards your process:
- Why do you want to swap an entire family?
- With which assets should they be replaced and by which logic?
1) we want something to show one way in our project documentation (for example a clean symbolic representation of a sofa) but want to have it rendered by using the .fbx provided by the manufacturer
2) by Revit type (if we could add a parameter 'enscape proxy' to objects and type in a GUID there, Enscape would replace that geometry with the proxy).
Just want to say I appreciate the Enscape team putting effort in things like the outline quality.
A lot of our images are not meant to be realistic so it's good to see the Enscape team understands this and works on making conceptual images better as well!
See screenshot in attachment. A material with reflection and roughness set to 0 still shows reflections. So it seems that bug still exists when you use the opaque material shader in Revit 2019.
I tried to attach the .rvt in the post but the forum will not allow it. Could you guys enable file extensions like .rvt , .rfa . skp , ... ?
That's my point: make a material in Revit using the new opaque shader with specular reflection set to 0 and you'll see it isn't fixed there.
I can send you the files when I get back at the office in January.
However, I must admit I'm confused here. In post #4 in this thread Thomas acknowledged there was a bug with specular 0 and it would be fixed.
Now I'm reporting the same behavior from Revit (the original post was about the specular 0 setting in Sketchup) and we're debating again whether this is a bug or not?
We can create tje wood just fine, it's the gaps between them that we are struggling with.
We can't model this in Revit, too much work and too much performance issues. So we're using a map that combines the slats and the gaps between them.
We want the gaps to be deep dark, just like in the image but whatever settings we use we don't seem to get there.
We need to use high values of roughness to get rid of the reflection but then our material looses its deep dark color and becomes Grey.
Thanks for looking into it.
We want to create a material like the blak wood in this picture :
We tried all kind of methods but nothing is really working to create the deep 'gaps' between the panels. We tried putting 100% rough but then we get a grey look instead of black. Only when we put roughness to 0 we get a deep dark look, but then it starts reflecting even if we put specular to 0.
I thought you said there was a special case when specular is very tiny (< 0.02) where all specular reflections are then being shut down to simulate that as a special case with even F90 approaching zero. So the material should have no specular if specular is zero.