We are currently working on this feature as seen in our Public Voting Portal here under the 'In Development' tab.
Great news! Looks like a very powerful feature set. Of course the devil is often in the details, so I have a couple of questions that weren't immediately obvious from the post on the voting portal:
- lets say I place an asset "chair A" into a project and copy it 10 times. When I now select a single chair and override its material, will it affect only the selected chair or all of them?
- If it only affects the selected item, will I be able to multi select and override many instances at once? (we might have a 1000 chairs in a project that need to be overridden to a different upholstery)
- Will there be a way to apply asset overrides from within the host application (in my case Revit) or can this only be done from the enscape rendering window? The reason I'm asking is that my host application has many fast selection features that don't exist in Revit.
- When I copy an asset with a material override, will the copied asset respect the material overrides or will it reset to the default materials?
- Can you confirm we can also change material maps (change marble to wood) and not just change the tint color.
- Will we be able to override materials using materials from the enscape library or using saved .matpkg's?
And most of all: will the material overrides also be possible for custom assets? Our custom asset library is a critical piece of our workflow, so having it there would be a game changer. Also, it will not be a great experience for users that they can edit Asset A (Because it's an enscape default asset) but not Asset B (because it's a custom asset).