It's not really doable right now, but you can vote for a roadmap ticket that would allow us to import .fbx or .obj models:
Posts by Pieter
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There may well be better images in Showcase of Sketchup projects but I think the big reason for that is due to the assets that are readily available from the warehouse and other areas and the ability for Sketchup to map textures. Revit just doesn't have that right now.
Absolutely true, but it sounds like Enscape might be able to offer a solution for that. If .fbx/.obj proxies become avaiable, we can tap into enormous reasonably priced libraries (evermotion, 3dsky, model+model and the likes). Objects that require precise mapping (beds etc) could then be proxied in rather than try to force it in Revit.
Quote from dsmith86We have created some great imagery for projects using Revit solely (a lot of which we cannot share).
We were able to put out some nice results as well and unfortunately can't share them as well. However, it really felt it took much longer compared to a test project we did in Sketchup. There was a lot of photoshopping involved for the Revit project (placing in all the plants and people in photoshop etc).
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To sum it up: For Revit, we do not plan a material editor, as Clemens already said - because the Revit material editor itself is quite capable.
I see that the material editor could be useful for Rhino - we will search for a solution! Thank you all.
Hey Thomas,
Let me rephrase my concern: we're noticing that almost all top gallery projects were done in Sketchup. I'm not saying it's not doable at all in Revit but it seems to be a lot harder.
What do you guys think is the root cause for this? and do you see any opportunities where the enscape development team could remove some of the hurdles?
It sounds like better material access is off the table. But perhaps we can still hope for fbx or obj proxies so we can have some more detailed content in our renders?
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just export the rhino model into sketchup and use it to colour in the model
I wish it was that simple
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@clemens Jonathan
Thanks for your honesty
You're right that the Revit material editor is capable to define all the necessary parameters. However, it's not user friendly (Tomson is giving a great example).
I fear by not offering the same functionality on all platforms, some Enscape integrations are going to be superior to others. In the long run, we should be able to get the same results in Revit as others are doing in Revit. Almost all top projects in the gallery come from Sketchup. That's a testament to the quality of the Enscape integration, but also a testament that Revit and Rhino users will need some extra help to get to the same quality level.
Part of the challenge is being able to get good quality entourage (3d people), vegetation and props (cushions, books,...) in Revit or Rhino (proxies like .fbx or .obj would help with this).
But it's also about having easy access to the parameters that Enscape needs to produce a nice result. An enscape material editor would help with that.
I realize that these are problems caused by Revit or Rhino (because their material editors suck). I'm hoping you guys will find a fix, just like you fixed the lack of a native sketchup material editor
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Our IT people have asked for this as well.
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Hey Enscape team, any updates on whether this is being considered for the next cycle?
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Hi Simon Weinberger ,
May I ask if there's any update on proxies for Rhino? Or if there's anything scheduled for them?
It's hard to do vegetation without them...
Thanks!
@Bodgan: consider adding your vote to the roadmap idea for proxies for Revit and Rhino: https://trello.com/c/c8sr4eaB/91-load-proxies-from-file
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I would like to see this as well, as an additional option in the material editor. There's a trello ticket for it @https://trello.com/c/vzAk8Xds/…ge-materials-from-enscape
However, Enscape should really first make the Enscape material editor available for all applications so all users can benefit from these features.
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Yeah we never really confirmed that was really the cause.
We had everyone on the same revit version, but the team was using different enscape versions sometime.
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we've seen the same issue. We thought it might be because there were members of the team that were still on the old version.
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Thanks Jonathan for adding this on the trello board.
Please vote this up if you'd like to render out lines! https://trello.com/c/lPCgpuP2/98-displaying-model-lines
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There's a ticket on the trello board for this now so please vote it up! https://trello.com/c/lPCgpuP2/98-displaying-model-lines
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Definitely a +1 on having (model)lines render on a per material basis + having the round edge feature.
Although both would probably require that the Enscape material editor be available in Revit and Rhino as well (the native material UI does not support these type of features).
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Thanks for your feedback, the topic got your upvotes.
Hey Jonathan,
any chance we can get this as a ticket in Trello so we can upvote and gather support?
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Hmm, perhaps there's a way you could save the whole model as a proxy object that could then be loaded into the other model, similar to how proxies work in sketchup currently?
That would be very powerful.
It would offer us a way to leverage the sketchup warehouse inside Revit without effecting Revit model performance!
As an extra bonus, we could do limited studies in Sketchup (for example: design the workstations in Sketchup) and then show them inside the context of our Bim model for renderings.
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i have the same problem.
Do you have a solution?
We've seen the same problems with the latest builds.
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Thanks Jonathan.
With "don't show up" I mean: if the distance between 2 points is too big, the animation is skipped and it defaults back to the old behavior (instant teleport to new location). But often we want to move from one corner of the project to the opposite corner, and we still want a nice animation between these two points. (imagine looking at the facade of a building from two opposite corners).
Therefor: we would rather have a setting like 'max time' so that we can set that 'treshold' ourselves. Or as an alternative: have the animation always be on by default (even if the points are very far apart), but implement a double click on the locations (which would move you directly without animations). That way the user can control whether they want an animation or an instant teleport.
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Hey Thomas, will this be based on the 'starred' views?
Also, will there be a way to set/save different render settings per each view? Time of day, exposure, ... typically all of these settings change for each view.
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But on other areas - like the SU material editor- we continuously add options.
I've noticed that
I'd be really great if we had the same editor for Revit and Rhino so all platforms could benefit from these continuous improvements