Great idea!
Posts by Pieter
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We would love this functionality for Revit as well. (for cutout people)
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We would prefer that as well (having settings be tied to the camera).
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Awesome update. Will be testing it today!
Tested in Revit and it's working great.
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Hey,
Hitting 0 doesn't return to the original starting point anymore.
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We've done it for client meetings as well. Exporting is crucial as you want the materials to be baked in (our material maps are hosted on a local server).
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I would really like to see an all white environment. We used the white groundplane a lot but that one was discontinued.
Also, a little tutorial on how to make our own backplates would be helpful.
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Not that I'm aware off. Enscape only renders geometry as of right now. It's on our wishlist as well though (for the exact same reason: to save modeling time).
We use it for reveals, but also ceiling grids, floor tiles, ...
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Great questions. We struggle with the same challenges. There's a Trello ticket on being able to have proxies inside Enscape for Revit (fbx, obj but it could also be sketchup).
This would allow us to tap into existing libraries (3dsky, evermotion, sketchup warehouse, model+model, ...).
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Micha What light settings do you use in that case? Just simple point lights or spots/ies? Do you switch the daylight time to night when you do this?
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Actually, the new build that was released today opens up a new workaround for the planar light issue.
We can now darken the diffuse maps by using the 'brightness' slider in Revit. That means that we can give the ceiling a 'self illumination' value and then compensate by making the texture darker!
Quick and easy!
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Yes, we're aware of the shadowing issue with high intensity lights. It's actually not completely gone, but the bias (which is required to reduce artifacts in real-time graphics) is too big at the moment, which leads to shadows "hovering" a few centimeters from the shadow caster. We'll definitely improve that in future versions. In the meantime one workaround would be to reduce the intensity until the shadows look ok again.
Just to tag on to this: we were hoping to use large Revit families with planar lights to quickly and evenly light up small closed spaces that don't have there real lighting (yet) ). Bathrooms are a great example. It's a trick we used to do in Vray a LOT.
Right now the really large planes in Enscape cast shadows from one spot (as if it were a spotlight). I understand that corners have to be cut to get this rendering in real time so perhaps what we're hoping for is not possible with todays hardware.
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+1
Although we have a white hdri for this that works reasonably well.
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Hi BramRuarus
we're currently in the process of developing a web based license center that will allow you to check who is currently using your Enscape license, and how much it is being used in general.
The tool is currently in beta stage and we will be able to release it soon.
Awesome. Accounting will love this, as they love to see prove that we actually need more licenses when we request them
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We just fixed a bug regarding this issue. It should now be more subtle and realistic. The fix will be included in v2.1.
That's great. We've been having color bleeding issues as well, especially in closed rooms with little or no daylight.
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Take this picture that was posted on the Enscape Twitter account for example. Now imagine it without all the props...
I realize these props can be put in as rpc's, but that library is expensive and limited. We have giant libraries that we've taken a decade to build. We don't want to start over but rather reuse the props that we already have (and that our principals love).
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Good point Chris. All of this can definitely help, but at the end of the day, there's a lot of props/vegetation/entourage that I would like to use that don't exist in .rfa format. Importing meshes into revit loses the mapping information, and even if you can work around that is very time consuming.
Having a way to link .fbx would really help our workflow.
There's an API in revit (since 2018) that allows you to draw geometry on screen without affecting model performance (I think it uses the naviswork engine). If Enscape could use this API to draw our proxies on the canvas in Revit (so we have an easy time placing them), but within the Enscape window it could read the geometry directly from the .fbx (or .obj) file. I realize it's a big request, but it would finally fix the whole issue of props/vegetation/entourage and Revit.
We would also be able to tab existing libraries (3dsky, evermotion, ...) instead of the expensive and very limited archvision.
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You can save settings at the top of the Enscape settings windows. Is that what you mean?
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The problem is that glossiness and reflections are coupled together. What we actually want is sharp but (very) faint reflections.
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Like in Revit you should then be able to define a tint color for transparent surfaces & also be able to reduce the glossiness & reflectivity as you wish.
We have the greatest problems to make glazing that is clear but non-reflective at the same time (in Revit). Is there an example somewhere (or tips) on how to achieve this?