Posts by Pieter

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    Actually, the new build that was released today opens up a new workaround for the planar light issue.

    We can now darken the diffuse maps by using the 'brightness' slider in Revit. That means that we can give the ceiling a 'self illumination' value and then compensate by making the texture darker!

    Quick and easy!

    Yes, we're aware of the shadowing issue with high intensity lights. It's actually not completely gone, but the bias (which is required to reduce artifacts in real-time graphics) is too big at the moment, which leads to shadows "hovering" a few centimeters from the shadow caster. We'll definitely improve that in future versions. In the meantime one workaround would be to reduce the intensity until the shadows look ok again.

    Just to tag on to this: we were hoping to use large Revit families with planar lights to quickly and evenly light up small closed spaces that don't have there real lighting (yet) ). Bathrooms are a great example. It's a trick we used to do in Vray a LOT.

    Right now the really large planes in Enscape cast shadows from one spot (as if it were a spotlight). I understand that corners have to be cut to get this rendering in real time so perhaps what we're hoping for is not possible with todays hardware.

    Hi BramRuarus

    we're currently in the process of developing a web based license center that will allow you to check who is currently using your Enscape license, and how much it is being used in general.

    The tool is currently in beta stage and we will be able to release it soon.

    Awesome. Accounting will love this, as they love to see prove that we actually need more licenses when we request them :)

    Good point Chris. All of this can definitely help, but at the end of the day, there's a lot of props/vegetation/entourage that I would like to use that don't exist in .rfa format. Importing meshes into revit loses the mapping information, and even if you can work around that is very time consuming.

    Having a way to link .fbx would really help our workflow.

    There's an API in revit (since 2018) that allows you to draw geometry on screen without affecting model performance (I think it uses the naviswork engine). If Enscape could use this API to draw our proxies on the canvas in Revit (so we have an easy time placing them), but within the Enscape window it could read the geometry directly from the .fbx (or .obj) file. I realize it's a big request, but it would finally fix the whole issue of props/vegetation/entourage and Revit.

    We would also be able to tab existing libraries (3dsky, evermotion, ...) instead of the expensive and very limited archvision.

    Like in Revit you should then be able to define a tint color for transparent surfaces & also be able to reduce the glossiness & reflectivity as you wish.

    We have the greatest problems to make glazing that is clear but non-reflective at the same time (in Revit). Is there an example somewhere (or tips) on how to achieve this?

    That would definitely be helpful. I would also suggest reducing the default color bleeding because I always felt the current behavior is a bit over the top.

    The only way to change materials in revit is with a phase filter. Fairly unfortunate because usually you need the phase filters for your drawings.

    There's a topic on the Trello for Enscape that asks for material overrides. That would solve a lot of issues.


    Good to know. We definitely need to do some extra testing. We were hoping to use large hidden area lights to help with the lighting of interior scenes in daylight conditions, but it seems that won't be feasible given how the shadows are handled. We're also still having a lot of trouble balancing interior lights in daylight conditions.

    It looks like we need to really overpower them before they show up. In reality, if you turn on the interior lights in a building, you clearly see them even when daylight is coming in.