Posts by Pieter

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    Hi Bart we don't have a tutorial for this at the moment as we didn't find a perfect way to import geometry with textures into Revit.

    Revit has it's own handling of imported geometry with textures and the common sense is to remodel it in Revit or to import it via a tool like Archvision Dashboard/Creator.

    Hey Jonathan,

    It has been years since I've done some programming so I might be completely wrong on this one but... Revit recently (few months back) released a new API called DirectContext3D, specifically made for "displaying external graphics in the context of a Revit model. The API provides a more connected experience to users who can benefit from the ability to display graphics based on geometry that is either difficult or costly to fully import into Revit. "

    With other words: we now have ways to 'show' stuff in Revit without it being actually there and slowing down the model.

    So what I think would at least be technical possible is: we can place an "Enscape proxy" which has one parameter: a url to a Sketchup file.

    - In the revit views, you could render out the object with the DirectContext3D API (which can handle large polycounts)

    - In the Enscape window, you render out the sketchup proxy using the normal Enscape engine. (just as it would render as if it was proxied in a Sketchup file)

    That way, we would be able to load our model full of Sketchup props (found it the 3D warehouse) without slowing down our models. We might even be able to render face-me objects in Revit this way?

    One can always hope, right? :)

    I requested this on Trello a few times, and I'm still waiting to see a card on there to vote this up. I'm sure this would be a popular idea.

    Material id's, Linework and ideally also some traditional render elements like reflection, shadow, ambient occlusion, z depth, etc. If you look at Pixelflakes for example: there renders are often super simple and could definitely be done with Enscape. But if you look at what they accomplish with extensive post+proper use render elements... really powerful.

    I'd love a dropdown (both in the regular enscape window and the standalone export) that would be populated by selected revit cameras. Selected (as in, i have a menu in which I can chose which camera's to include) is key here, we sometimes have hundreds of 3d views in large projects, I don't want to sort through them while a CEO is looking. I want to have my 5 selected views that I want to discuss with him.

    Ideally, we would be able to determine the order of the list and we would get a next and previous button. That would switch between these views. And if you're in a generous mode: instead of teleporting, it would be awesome if we would fly from one spot to another using a interpolated path (like animations work right now).

    We've have a few visualists here that typically work with vray + max but have been experimenting with Enscape as an alternative for quicker shots.

    The two items mentioned in this post (brightness not being supported + reflectivity parameter not doing much) was a wishlist item for them as well.

    Support for the brightness parameter is fairly straightforward.

    The reflectivity parameter is a bit more subtle. As I understand it, they struggled with finetuning reflectivity as the reflectivity parameter does not seem to change much. For example: they would like to make an object with a sharp but faint reflection. The glossiness parameter would affect the level of glossiness of the material while the reflectivity would affect how reflective it is. So in theory, a material with reflection set to 0 should not reflect, even when glosiness is set to max. Let me know if this makes sense.

    +1 but for Revit :)

    Sketchup proxy (or 3ds max, obj,...proxies) in Enscape for Revit would allow us to add props, vegetation, ... without tanking the performance of our Revit projects.

    That's great news. Honestly, we've been a bit jealous with the quality of the work produced in Sketchup+Enscape (we're using Revit), and we feel that the biggest hurdle to get to the same quality in Revit is the lack of props, vegetation, etc. In theory we could model all these things in Revit but it would take forever and make the model super slow. Using existing models as proxies would be enormously powerful.

    Got it. Too bad though, in the feature, it would be very interesting to have an enscape geometry exporter so that we could export geometry from max for example and show it in Enscape. That way we could use our legacy library and also purchase props on turbosquid etc as we see fit.

    Also, I reached out to axyz but I got a very generic response that wasn't really helpful.

    Also, perhaps Enscape could bring out a plugin/exporter (for 3ds max for example) so that we can export our models to the Enscape format, that would be another way for us to get our legacy libraries into Enscape.

    I would understand that the exporter would have a max. polylimit for example.