Posts by vertigo1
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I had the Samsung HMD Odyssey working with Enscape through the Windows MR Steam integration for a moment just a bit ago, worth a shot if you haven't tried it yet. I wasn't able to get too far as I do not have a bluetooth receiver on the desktop I was testing with, but until the proximity sensor picked up and tried auto-launching the SteamVR setup it seemed to be working.
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I think Fuzor can to that, but it seems pretty costly unless you really need those features.
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We typically have the stripes modeled and set just above the paving surface that way we can assign separate materials for paving and for paint. An alternative could be to model the stripes into the road surfaces since you are in sketchup and use separate materials, then you could get up close and it would still look good.
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Saw this recently and think it could be a big boon for realtime render engines:
Think it is something we could see support for in Enscape eventually?
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I have been seeing this also.
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In Revit, I would say it would be most convenient tied to the camera views created by Enscape. My personal preference would also be to choose from a drop down list instead of tabs in the standalone exe.
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They were hidden and unhidden by scene, not by layer. I had a misunderstanding of how the scene states in SketchUp work.
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Just a note on this topic, this applies also to scene states of section planes that are turned on/off by layer.
A workaround we have found is to just click the play button again on the enscape toolbar.
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If you need to apply model updates in realtime during the presentation, in theory you could use a workshared Revit file and 2 capable computers with all the necessary programs. Then it would simply be a matter of syncing changes to the model as they are made across the network.
If you do not need to apply model updates in realtime during the presentation, you could use 2 capable computers and the standalone exe export.
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I have noticed the improvements in the newer versions, I just figured you were all busy fixing the issues and I simply saw the answer in the improvements.
Thanks for the tip with the "copper" tagging and transparency, I will test it out. We now have one floating license of Enscape at our office, and I have it installed on several users machines so if we start fighting over the license I will push for more. Keep up the good work team!
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I know this is bleeding edge stuff right now, but I immediately thought of the implications on architectural rendering when watching the reveal on the Google I/O livestream. Hopefully this tech isn't locked behind too many barriers.
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I have completed my trial of Enscape a little while back and I just wanted to share a few of the little issues I ran into while using it.
1. Glass
Reflections on the glass gave the glass a tinted appearance in some cases. Also possibly related I found the effect of the transparency setting of the sketchup material to be unpredictable/inconsistent in that it seemed to have an affect on the reflective properties of the material regardless of the name of the material.
2. GI Effect
I wish there was a 'mix amount' setting to allow the AO/GI effect to be toned down. I appreciate how the GI effect adds depth to the model, but in many scenes that I work on, getting a consistent appearance of the materials is paramount. I felt the GI effect was too strong that I would not be able to utilize it for client presentations without the general appearance of the materials being called into question. Without lights and the nature of how the emissive material works currently, I found that I was completely at the mercy of this GI effect to convey the idea of lighting for an interior space, and I just did not have enough control over it to get a result that I would be comfortable showing to some of my critics.
Enscape has great potential and I have no doubt that these issues will be addressed in one way or another soon enough. Great work, and keep it up! I look forward to tracking the progress and hopefully becoming a customer soon.
Kind Regards,
Ben