Slightly off topic- how do you like Quixel compared to other options like Substance?
Incredible rendering by the way
Thank you so much! i'm glad you liked it
I've only played a little with substance designer before, and found it very powerful for texture painting 3d meshed directly. it really handles UV's in a great way (and can handle multiple UV's in a model too). I found though, that I really did not need to paint that many complete 3d models this way, and therefore cancelled my subscription. I then used the free alternative Armor paint a little, and its a great substitute! It is of course not as powerful as substance (especially bump-painting can be a bit tricky), but for most uses it gets the job done! it is worth checking out
But now, i must admit that I almost exclusively uses Quixel Mixer for everything. It is by no means as strong as substance when it comes to painting textures directly on 3d meshes (but it CAN do it now! only one UV though), but for creating generic textures it really does not get much better/easier. and as this is what I need 90 percent of the time, it is the package i prefer. The megascans assets are fantastic, and the way you can seamlessly blend them together to whatever you need is just mindblowing the library is growing rapidly, and it is not often that i find i'm missing something now.
And Mixer has been evolving at a rapid pace (almost comparable to enscape), and new features are added constantly. I dont think it will take that much time to close the gab to substance completely