The format also includes all texture-files that were used for the material.
Which preview are you using?
Please note, that the export and import function is only available for the material editor inside the asset editor.
This is a very nice feature. Can we use this feature in the texture editor? Could you please suggest it for us
By rightclicking a material, you can export and import material packages.
There are two ways to add the precise value.
1. You can select a slider and type in a value directly. Once you start entering numbers, an input field will appear.
2. You can click on the three dots next to the slider and select "Set Value"
I hope this will help to improve your workflow.
Hello, I would like to ask why when I right-click on the material list, the material import and export option does not appear?
Just for fun
Great renderings! I hope you send us feedback with log files after your crashes, so we can have a look and fix them for the final release!
The last few renderings haven't crashed, probably because I removed the displacement map
Hello, everybody. Today I have an important discovery to share with you
Is to localize the online Asset libraries using the custom repository feature added in version 2.9
First, my friend manually placed all the Asset libraries and got the "Assets" folder in the temporary folder,You can do this by typing "%temp%" at the top of the Folder path on disk C and entering
Then copy the Assets folder as a whole to another English path, for example F:\Assets,Because temp folders are often cleaned up, the repository cannot be rendered
Finally, we open the online asset library menu in ENS and switch to the custom asset Library page. Click the folder icon in the lower right corner to point to the path where the folder was just placed:"F:\Assets"
At this point, due to the large number of files, you need to wait for a while
Eventually you'll find that all of the library files appear here and you can use them as you wish, no network required!
(It should be noted that I do not know whether the Assets file is legal to share, so I did not share)
In addition, I would like this custom asset library to be able to categorize the models, rather than being mixed up and difficult to use, as it is now. Thank you