We are loving all of the new Enscape assets for our renderings, but we're having to replace/hide them in our plans & Elevations. It would be nice if the Plan/Elevation visibility settings in the families just showed symbolic shapes instead of the polymesh.
I did some more testing, and it looks like they are "on" but not emitting light. They only have a faint glow at the source.
Attached are two pictures of me looking into the window of the same model. You can see the canned lights, but the inferior is way too dark for the amount of lighting present During the Day. If I switch the Time to Dawn or Dusk, then you can see the lighting (look at the far corner in both photos.
I really don't think the lights are on during the day. Here are some examples using the method you mentioned.
I created a test model from scratch. I put people on the inside 2 feet from the windows and arrayed some recessed can lights.
The sun brightness has been turned to 5%
Artificial brightness at 200%
Exposure changed according to time of day
Is there any way to turn the interior lights on, while you are shooting an exterior shot during the daytime?
My current workaround is to take a shot during Dusk/Dawn and just Photoshop those windows into the picture
There are a few Enscape settings we may want to make sure are correct (for what you're looking for)
In Revit, Enscape Tab>Settings
Advanced Tab>Material Selection>APPEARANCE
Thanks Micha , I'll look for skyboxes taken from a higher vantage point. I wish there was a virtual way to elevate your eye hieght after creating the skybox "room." But maybe that would distort the image too much?
some1new Maybe I misunderstood the original problem, or maybe I didn't explain my idea enough. But as I understood it kowen1208 was looking for a quick way to override all of the materials in the linked Structural model and the materials in his Architectural model so that they can be coordinated the same way he has set up in his coordination view.
By using the same method in the linked Blog, your can very quickly switch the phase of the linked model, and then just change the Material properties for Exist & New so that you get a similar result to his view. You can play with the Exist & New materials to alter the look, but below is a very quick example.
One solution would be to use phasing and phase filters. Similar to this Blog post: https://enscape3d.com/enscape-…el-simulation-in-enscape/
Set the linked models to Existing, and yours to new. Change the existing material to be a nice solid and the new material to be transparent.
You would need to make sure to change the linked model back to "new" afterwards, but that seems like a small compromise.
When using a skybox, they seem to scale incorrectly. I have tried this with several sky boxes, and several revit projects.
I do not see any settings within Enscape to change this, and I've tried modifying every setting in Revit I could think of that would affect this.
I'm finding the same issues. I really like the ability to use Skyboxes and especially to use their light source and rotate it. But any skybox file I've used just does not look as good as using Enscape's clouds.
On a related note, I'm fining that the free skyboxes that Enspcae provides as samples seem to be scaled wrong? I'm not seeing anywhere to edit them.
For the price point, I've had a surprisingly great experience using the Windows Mixed Reality Headsets. At any point, one of them are on sale for around $200. They're defiantly better than the earlier versions of Oculus/Vive and they keep up decently well with the newer versions. So far I've done walk-throughs with the Lenovo and HP.
I'd say their biggest flaw is the hand tracking. If your hands are out of sight from your head (where the cameras are) for more than 5-10 seconds, the tracking feels off. Once they come back in view, it's snaps back, but it's still an issue.
The big positive is that there is little to no set-up.
With the newest update, it is now showing properly.
We love that we can allow clients to walk through our designs in VR. However, we're unable to "see" what they're seeing and commenting on.
Right now, when you enable VR, we are not able to see what the client is seeing. It would be great if the VR view was mimicked on screen like SteamVR games do.