Posts by gautier

    benjaminriendeau thanks, but I am working with Rhino, so it wouldn't work I think, I was hoping that this new material could be an easy workaround for the dev team.

    Maybe in the next preview release? Just really need something from enscape Demian Gutberlet to keep using it on our project for the coming year.


    Last jab at it, I am litteraly working on a project that has a 20m long digital wall and was playing with the water material, turns out you can replace the water coustic png in the enscape folder and have any image animated like the water coustic is at the moment. It's controlled by a material shade but has a pattern of movement that repeats ( xyz + rotation etc).

    So it wouldn't need much to have one png being moved laterally on any surface, no animated movie frames but a " banner" could repeat ( advertisment type) , controlled exactly like water, intensity could be top or right direction moving etc ( like a bus banner)..

    Only problem is that coustic only shows up on horizontal surfaces for now ( but I imagine that's purposedly coded for water)

    So just a new material basically with a static image moving onto a surface, if this could be added that would be really a massive step for all of us.

    Anyway, again thanks for the listening and hard work.


    Hi, enscape is great and will definitly need animation in a close future if it wants to survive the like of UE4, Lumion etc ( besides the possible being bought out by one of those company) animation is a massive tasks and will definitly take a while before being implemented. Any commercial architecture / interior /exterior project has more and more digital interface, experience etc.. so screen animation is a must even if minimal, again lots of work for the Dev team, we know now it won't be in 2.6.

    question: when do they think it's possible to have a partial feature like gif/mp4 texture added or would they wait the full animated version with people walking etc.. Could Demian Gutberlet answer this roughly, so we know where to stand.



    Hello, thinking of it and seeing all the posts, this is a priority for a lot of people, even if limited / simple / with bugs, it could also give the Enscape Dev team more time to develop the rest.

    Thanks for the hardwork anyway!

    Mine too please, I understand the difficulty but any sort of animated texture ( gif, mp4 etc) would be the next step for Enscape, as mentioned in earlier posts, that really is the limit everybody is reaching, as clients after seeing the smoothest flythrough will automatically ask why this and this are not animated..



    I was so happy to see the material editor beind added to rhino, but it doesn't seems to work yet, I guess that's because it's the preview / wip? I cannot select any materials ( textured or not) when opening the material editor.

    Anyway looking forward to this addition, that will definitly push the quality in Rhino, thanks for the work!

    Hi Demian Gutberlet , thanks for the message, as you mentioned lights are already good, but materials is sort of a priority, Rhino's materials are headache to setup.. and sometimes mapping will change when you re-open a file etc.. I was saying this as when trying enscape in sketchup, the additional setting tab for material is what makes the difference between okay and great, the showcase section shows a lot of sketchup work.. not so much of rhino.. how about as a christmas gift ? :)

    Anyway thanks again for all the work!


    big thanks for all the works of the Dev, great plugin again, can't live whitout it now..

    I have been working on a lot of projects and very happy with the speed, ease of work and the VR aspect of it..

    It wasn't a problem before, but it now starts to bring some difficulties, materials and ligthing aren't great to use and after using sketchup, I was wondering when the enscape object and materials tab would come to Rhino?

    This would probably annihilate any other rendering competitors, and will definitly convince people in the office to make a switch...

    Again thanks for all the work anyway ! :thumbsup:

    Thanks Demian for the upvote!

    Yep used the different grass height in the test images ( hence the different patches on the stacked planes on the left)

    It would be great if this could be added to a dedicated feature as I have the feeling Rhino isn't the best suited textures setting wise.

    Ideally we would have 2 slots : one for transparency and one for height (bump map as Gadget rightly mentioned), but that's obviously a complicated thing..

    Could environment be used for the height and transparency as what it should be for transparency? So we could both controlled height and areas

    Obviously I understand how complicated all those things are to implement.. anyway again thanks for all the listening for the feedback!

    That would be ideal! but I guess it's okay for now if there is more urgent dev priorities


    Also random question, I was trying something in Rhino with the grass element, I think it's probably more a Rhino material thing, but I thought maybe I could use different layer maps transparency to have different grass height at different areas, it sorts of work, but flicker during animation and not really working as I guess the grass is applied onto a surface and not through a texture map, I also imagine that there is something in the work for the grass height, type etc.. but just in case, this would be quite useful if somehow the grass was reacting to transparency maps.

    Anyway Thanks for the rest again.