My guess is that is has to do with how these lights do soft shadows.
Posts by Pixero
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I think it would be nice to have different styles for people also.
The same assets but a drop down menu to choose style (and colors of clothes).
Realistic, flat colors (white, black or any color in between), semi transparent and stylized color.
Have a look at this video from Toyota. About half way in there are people that have color and shading but no details.Kind of like a 3d version of the SketchUp 2D look at people. I think they look great and doesn't look intrusive.
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Could you share some convered model? I'd like to see the resulting geometry and how it is grouped in SketchUp.
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It would be great if we could bake the lighting for exe export so the clients with lower spec PCs could use the exe.
Maybe only bake the diffuse lighting so the sun is still movable. -
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Maybe the leaves are pngs with transparency instead of with a alpha map?
If the color texture ends exactly where the transparency begins I think this could happen.
Often when creating textures that have a alpha map the color continues even outside the actual shape. See the attached image.
[Blocked Image: https://xoio-air.de/wp-content/uploads/2011/11/05_Article_Image_Leaves-600x193.jpg]For objects with thickness it can also be a good idea to put the same material on the inside to avoid white flickering when seen from a far.
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Without having the xml to look at...maybe it's the focus point where the camera is aiming?Edit: After having looked at a camera xml file I think "look at" is the camera target point.
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A AO pass would be great for post work in Photoshop.
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If you figure out how to make it work please post how you did it.
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If you are using SketchUp you could try the Skatter plugin. If you want you could create a low poly fur image planes group (or highly detailed 3d objects group) and scatter over a surface.
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Yes it’s Ruby.
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Until then there is this free SketchUp plugin:
SketchUp plugin to convert components to low poly version which works with Enscape.
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I have written a SketchUp plugin to copy and paste Enscape Proxy Id.
It creates an Extension menu called: Enscape Proxy Id.
Select one Enscape asset/proxy and run: Get Enscape Proxy Id.
Then select the component you want to copy the proxy id to and run: Set Enscape Proxy Id.
Now it should work.
This plugin is released as is so use it at your own risc.
Always try on a copy of your model.
(It should work just fine but no guarantees.)
Unzip and install plugin into SketchUp.
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The link was from the pop up window I got when Enscape didnt want to start. I'll PM the email adress.
Edit: I didn't find a PM link so I used the "Create conversation" instead.
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I have written several times in the forum that a simple animated vertex shader/material would solve a lot of things without having to import ready made animated plants.
Heres one link for some info and inspiration: https://blogs.unity3d.com/2018…erials-with-shader-graph/
As you can see it can be used for grass, tree leaves, flags and even animated fish.
And here is another one:The most simple one would only need controls for sine speed, sine frequency and sine amplitude.
It's not as advanced as imported animated trees but to have some motion in leaves and grass would add life and it's as far as i understand quite easy to implement.
For more advanced animated plants I use Plantfactory or Speedtree. FBX is a much used format for animated content.
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I tried installing the previous 2.6 versions one after the other but they all had the same problem and wouldnt start Enscape.
After installing 2.5.3 I finally got it running.