Goodmorning You can apply individual materials to different faces of an object in rhino but its only halfway there in enscape since they don't currently support multiple mapping channels. It works in the rhino viewport but if you need to have differently scaled textures on the same object in enscape it doesn't work yet.
Let's say you have a box with all the faces joined so its one object. Hold down ctrl and shift at the same time and then click a face of the box. With the sub-object (face) selected go to the properties panel and change the material. You can also use ctrl+shift+click to select vertices and edges as well as faces. If you use booleans or modify the object in any way where you add or subtract the number of faces the new faces will default to the base material