Posts by mvollrath

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    After testing further, I added a different video file and that is working as expected. As a result, I am inclined to believe the issue lies in the export process as it was originally a .gif converted to .mp4

    SOLVED:

    Re-exported the frames as .png, brought them into Premiere Pro and re-exported as an MP4 and that did the trick. I guess it didn't like the frames being exported from Photoshop as an .mp4...

    Hello,

    Has anyone come across this issue before?

    I have a video texture that is mapped fine in Revit, plays correctly in Enscape but the image is fractured and skewed randomly.
    I don't think it's a geometry issue as the walls are all simple coplanar,solid basic Revit wall families. The material is applied with "Paint" so perhaps that is the issue?

    Any help is greatly appreciated!

    Thank you!

    Hello,

    When using the Enscape window to create a new view it generates a new corresponding scene within sketchup and assigns a new style to these created scenes.

    Now, this is minor, but this newly created style shows edges and profiles enabled by default.
    Profiles do not need to be shown as they are strictly graphic where as edges allow you to select and manipulate corresponding geometry and most users leave edges on.

    In my experience profiles only create more lines for your GPU to anti alias and render and muddle up the visual depicting of what is editable geometry edges vs "visual style".
    Being that the user in this case would already be utlizing Enscape for visualization I think it is safe to assume the user only needs sketchup for modeling/scene building and does not need it to be stylistically appealing or unique.

    The first thing I do upon creating a new Enscape view is disable profile edge rendering, right click on the scene tab in sketchup, update style, update all with this style to ensure any previous or new views created do not show profile lines.

    This is a very minor thing but I am curious if there is a reason for this or if this could be removed in the future from the default scene style that Enscape views create initially.

    Even better would be to allow the user to select the default style that Enscape views create though this isn't necessary.

    Thank you all for your thoughts!

    Hello,

    My initial recommendation would be focused around the following items that could be universally applied across other project types and locations as well:

    Transportation: High-Speed Rail (Japan as a world leader here), Light Rail, Bus, Scooter, Moped, Bicycle. Particularly the diversity of types of bicycles.

    Many locations in Japan make heavy use of bicycle transportation and the diversity of types of bicycles (not just road bikes or mountain bikes) such as bicycles with baskets, cargo racks, child trailers, rain hats/shields, etc would be a welcomed addition to the asset library and could help in populating other world locations such as Amsterdam and Portland, Oregon, Montreal, etc. that also have many bicycle commuters and culture embedded in both their urban and rural fabrics.

    Vegetation: Japan has lots of unique vegetation and much of it is sought after and can be grown in similar climates across the world. Some of these plants and trees are covered in the existing asset library but a dedicated expansion in this area would be welcomed! Some examples are mosses, ferns, maples, "thin/delicate" trees (think less large oak and more young, supple delicate branches that have a light or feathery look to them) Diversity of stones and particularly darker stones/boulders, some with more rounded forms and others with more angular/jagged/sculptural features. Stones covered in moss, etc.

    Additionally vegetation should rarely/possibly never be potted. The pots and vegetation ideally would be separated allowing greater opportunity to mix and match vegetation/pots with different types or custom assets or to use potted vegetation as landscape or larger planter box collection (many artists use some the of the potted plants and "bury" the pots in the larger planter or soil in their renderings to have better control over the vegetative styling without being distracted by pots that are very subjective in how clients and artists perceive them.

    Garden Accessories/Gardner Tools: Hard to not mention the beautiful gardens and plants in Japan even just threshold/stoop gardens at homes are often well maintained and curated. Rain boots, rubber shoes, tools, buckets, etc. could be utilized across many other project types and locations.

    Traditional: Japan also has such distinctive traditional craft, architecture, and cultural aspects. Certain styles of hand built timber frame construction, Cypress wood furniture, stone carving, rock gardens, etc. just to name a very few.
    Pottery: Pots both fired and unfired or work in progress states would be utilized in many projects to populate potters/studios and used for plantings and interior and exterior decoration.
    Simple items such as tea ceremony, kettles, house shoes, whisk brooms, wooden baths and bathing utensils/accessories, etc would compliment residential and hospitality projects well. Floor cushions/Floor Chairs, Tatami mats(maybe this would be better as a material), etc.

    Technology: transportation as mentioned above, robotics and robotic arms/industrial manufacturing, digital screens, advertisements, public street vending machines, and then building technology that even many traditional residences have such as more mini split hvac systems, water catchment/filtration, etc. electrical socket and light switch style.

    Food: Packaged foods and drinks, casual foods/plating, and finer dining foods/plating. Plates and food on plates could even be separate assets. Greater representation of sea food, noodles, wagyu, etc.

    Thank you all! <3

    Hi Demian Gutberlet

    Can you add a few thumbs up on this request for myself and some of my colleagues.

    Our workflow would benefit from this for the following reasons:

    -We have a firmwide custom asset library that mostly includes entourage (people)
    -We have local/project specific custom assets on a per project basis (certain furniture, lighting fixtures, etc. unique to that project or project type)

    We don't want to bloat the firmwide library with every projects unique needs yet we don't want each project team utilizing custom assets to lose the ability to include firmwide assets.

    By default each user has access to the main firmwide repository of custom assets. Then if we could append an additional file path per project so that the users working inside that project have access to the main firmwide repository in addition to the unique assets for that project instead of an either or situation.

    Best I can tell there network folders do not read shortcuts so that's not an option unless you all have a clever idea with that but it seems it would be easiest to add some form of append network path directory to the custom asset library.

    Cheers and thank you!

    +1 (5) on behalf of my colleagues for the ability to add tags and categories to custom assets.

    Currently the only searchable sorting method is adding words into the asset title itself which leads to increased title length/bloat.

    I have tested editing the .json file to inject categories and tags into the custom assets but the custom asset editor does not seem to support this method. If it does? Please let me know! =) Thank you all!

    Hi Demian Gutberlet,

    I am having the same issue regardless of program, Revit, Rhino, and Sketchup plugins all work with 2.7 but yield blank white screen with no navigation or anything after installing 2.8. I have tried the 2.9 Preview release and having the same issue. I am running 2.7 for now until bug is worked out.

    Thank you!

    ArchuCAD You are correct. Just tested it with a 1' length cable (not very comfortable) but it was as easy as running oculus app, making sure it shows green connected with cable, enabling oculus link in headset, and then selecting the headset icon in Enscape. Worked like a charm!

    Not sure where to post this but I'm just genuinely curious;

    What method does Enscape use to generate its dynamic sky?:/


    It appears that Cirrus Amount is an opacity slider of a texture blended into the skysphere/box, as are the Contrails.


    Density and Variety appear to be manipulating the UV position of a Perlin type noise texture which is defining the shape and spacing and also causes the clouds to have "movement" at the edges as they transverse the sky. Lighting wise I can't tell if you are blending gradients for day/night coloration/lighting or if you are actually lighting the clouds from the directional source?

    Does Enscape utilize ray marching to achieve the clouds defined in the Density and Variety sliders?


    Are these clouds two-dimensional textures layered in the z dimension?


    I just noticed that increasing the density of the clouds makes the lighting temperature and intensity change dynamically which is a nice touch.


    However it is done it looks really great, especially for the performance!


    My nerdy interest is peaked, that is all, thank you for your response. :thumbsup:

    UP VOTE


    Though we often work towards photo-realism it is great to have the artistic freedom to increase outline width, particularly while explaining forms and massing.


    In my opinion, allowing the slider to increase the line work as thick as possible, maybe even inking out an entire mass, would be wonderful.

    We save most of our design files on network servers. Currently I have a model saved on the network with proxy files saved onto my Local hardrive and as I make changes the proxy automatically updates as intended (awesome!). However when having those proxy files on the network servers they do not automatically update.


    Any help is appreciated, thank you!


    EDIT: Using Enscape 2.4 with Sketchup 2017 and 2018

    Hello all,


    Has there been any request for fur material implementation?


    My idea is that similar to grass, fur would act as a rendered element at run-time and pick up on the colors of the diffuse map beneath.

    Unlike the crisp edge of grass the fur material would be softened/blurred at the edges.

    As an example if you had a sheep skin rug or even specific foliage you could achieve a softer effect.


    I suppose this could also occur as an expansion within the grass function itself.

    Maybe there is implementation of sliders to control grass height, softness/crispness, and wind/static and in using these sliders we could achieve a fur look.


    I apologize if this request has already been posted; I could not find it in the search function or while browsing.


    Please let me know your thoughts, Thank you!