Posts by jure
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Hi... I still miss this option...
Can you please bring back option to add views to 'favorites' quickly from view management?
It's so cumbersome to have to open each view setting and mark it as favorite there... It was so much easier to add them just by clicking on the star icon inside the list of views.
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Had same problem here since yesterday and updating to latest drivers fixed it.
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New fascinating paper aboit displacement mapping... Something your developers should look at:
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Demian Gutberlet , can you guys please bring back option to mark as favorite view directly in the view management panel? Having to open each and every "Edit view" settings to marke it as favorite is a real hassle when you have a bunch of views.
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Hi,
thanks for the info. Making thicker walls is not always an option. I found better workaround by tilting lamps a bit and then they work better.
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I use Rift S and Reverb G2. Reverb G2 has much better detail but requries also much more powerful graphics card (RTX 3070+). Have not tried Quest though.
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Hi!
The problem is that light is not emmited across the lenght of the rectangular light. The expected behaviour would be that the light is uniform across it's lenght/width. This is clearly not the case in this example since light is focused in the center of the rectangular light.
What's even weired is that the widht of the emmited area gets bigger (and more correct) if I increase the thickness of the wall.
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Hi,
I think there's a bug with rectangular lights. With object in front it somehow prevents the light shining through the whole lenght.
See attached example.
File:
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Hi!
I'd like Enscape standalone exe to remember not only camera position but also object visibility in a saved view. In Sketchup I use scenes to switch between different object visibility. Some objects or layers may be hidden in one scene but visible in another.
Would it be possible to add support for this also to standalone exe?
Thanks!
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Could you please report this bug to Sketchup team?
Thanks!
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Brilliant! Thanks for sharing!
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Hi!
Would it be possible to add some kind of fur material in Enscape? I know it's been mentioned here and there but haven't found proper feature request yet.
It's extremely hard to create any kind of furry or shaggy carpets for example. I already tried all sort of tricks - grass, skatter, modeling but haven't found a good solution. I also tried latest carpet material preset. It's somewhat useful but still it's difficult to get realistic furry material. It's also annoying that one cannot make height of grass or carpet material smaller than it's smallest setting...
Lumion 9 has a great realtime fur material, see here:
Thanks!
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Hi!
I'd also like to know how Oculust quest Linked works with Enscape? Do you get comparable result as with Rift?
Thanks,
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Pete Chamberlain actually as far as I understand it the upcoming Oculus Link is streaming technology that gives Oculus Quest access to same games as Oculus Rift S. It supposedly renders everything on the PC and then streams an extremely low latency video to the Quest. https://www.gamecrate.com/will…ake-rift-s-obsolete/24322
So that means Quest hardware limitation should not be an issue anymore.
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Thanks Pete Chamberlain. Based on first Vive Cosmos reviews it looks like it's not something I would be worth investing in.
I'm actually leaning now more towards Rift Quest because of the new PC link option that they introduced recently. Is that something that is going to work out of the box with Enscape?
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Actually I'm using Sketchup... But anyways Rift S looks like a viable option. I'm just a bit worried of the lack of adjustment for interpupillary distance...
I will definitely be using desktop for now since I'm not planning to upgrade laptop any time soon. I'm planning to have presentations in out conference room so portability is not important for now.
Does it make sense waiting for Vive Cosmos since it should be out any time now?
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So Demian Gutberlet any suggestions you can give me on what kind of 'rig' to buy for high quality VR experience?