Posts by Ted.Vitale

    Vlad Moldovan who is active on this forum has a very insightful tutorial on how to make an Enscape velvet material

    I know! This video is amazing, and his lighting techniques are great, but it would be nice to just be able to go to the dropdown menu and choose velvet as an option (and maybe car-paint while were at it ;))

    Can we get a specific velvet shader. It’s terribly difficult to fake it and unless you do some weird stuff with lighting.

    So, the new animated textures in the 2.9 preview are awesome! But I've notioced if I leave the machine idel for a while the textures stop animating, in the viewport or the export. I have too re-start the enscape scene completely. Close the enscape window and restart enscape.

    Not a terrible bug, but, thought I should make a comment.

    Woooo! Im tinkering around with the animated textures ans this is a pretty sweet add!

    Im going to request some added complexity here though. I'd liket to see animated textures supported in other locations, specifically the transparency texture slot.

    It would be really amazing to key out some of the elements in the video. So, essentially drop in a Green screen person/bird/tree, also have the exported alpha channel available (usually generated from like After effects) and combine the two elements so you have the object on screen moving and the background element keyed out using the transparency texture.

    Pretty impressive either way.

    Ted.Vitale you'll have a dedicated Displacement map option where you currently switch between Bump and Normal map. If you want to combine a normalmap with a displacement map you'll have to combine them into a single RGBA texture for now. Then Enscape will recognize it correctly and use the RGB channels for normal and the alpha channel for displacement.

    This limitation might be lifted in future versions down the road though, but will require some overhaul of the current Material Editor UI.

    Hope that helps! :)

    That’s great news, I mean it would be easier to have it as a separated element in the UI but the fact that out of the box I have that functionality with a little extra legwork is nice. Thanks for the update.

    I’ve said this before, and I’ll say it again, the Enscape Team is developing at an amazing rate. It’s the one subscription software I actually feel like is worth the yearly subscription. I with some of the host software would take note and start developing at a more regular pace!

    Demian Gutberlet is there any information on how to use Displacement? Im currently just adding it to the bump slot assumign thats where it lives and it seems like it works pretty well, but im wondering how it will be implimented in the final iteration. It would be nice to be a seperate slot so that we can have displacement and fine grain bump/normal map as well. Either way, its nice to play with so far!

    Woooooooo! I’m already thinking of ways to put this too work! Any chance it will support alpha channels with the animated textures?

    I just saw on linkedin a video of Lunas 3D Visualisation showcasing their L-Touch Real Estate Marketing Software.

    Looks like they are using a combination of google earth and unreal rendering engine and bim functionality.

    Is it possible for enscape to use 3d graphics from google earth in future versions?

    You might want to give this a try. Weve had some really good luck with it so far.

    Once you get it in blender you can export it as a fbx and import it to sketchup

    But isnt that a SketchUp functionality rather than an Enscape feature? At least there seem to be other people that have the same challenge:…-export-possible/101528/5

    Yes, the texture its-self is in-sketchup but the linking to the Bump/Normal/Reflection/Transparency mapping is handled by Enscape so if I share a sketchup file with those assets, theyre not included in the file. Same for the custom linked models.

    Very interesting approach. This seems to work for custom animations at the moment but a lot of work seems to be involved. It would be great to see Enscape support fbx Animations at some point in the future. Now that we have animated trees maybe thats the direction were heading :) One can only hope.

    Great work!

    So the result would be an archive file with all the required SKP files in it, properly linked to each other?

    Yes, exactly! An archive file is a good way to describe it.

    I can always share the .exe with clients, that will have everything in it, but If I need to share the full scene with proxies and materials and bumpmap textures etc, with a team member, off network, we currently have to collect those resources manually, pack it up, send it over, and then re-link everything once on the new computer and hope we didnt miss anything! Its a painfull process at the moment, but one an archive system would help tremendously.

    It would also help when sharing filed with you and the support team so you get a full picture of the project when opening a scene.

    It would be really handy to have a "Pack Scene" Functionality.

    We're finding it more and more difficult to work in Enscape (for SketchUp) as a remote team. With Covid-19 in full swing across the globe our teams have been working from home on their personal computers. The problem is, our assets are all on office computers and there's no way to remotely access the server, so sharing complex models is becoming more and more difficult. When we need to share the file and all assets, on the new computer, we have to manually re-link our proxies and textures, and with very large models, this is extremely problematic (see attached image for the scale were currently working in). The only other option would be to keep all modeled assets in SketchUp and that bloats the scene file into the GB range in some cases.

    A way to quickly pack all the non-Enscape assets would be incredibly useful and invaluable during the pandemic and moving forward with more teams working remotely.

    I hope this makes sense, and if you have any questions about the feature I've outlined above please feel free to ask.


    Hey Sasha Schiavi ,

    Unfortunately you cant do this in-render (though that might be a sweet feature!).

    After you render you would need to composite the images in Photoshop or other photo editing software. Import all the images (Background photo, Render, Material ID pass), stack them in photoshop, then select the background from the Material ID pass and mask that part out of the render. Then hide your Material ID Pass and you'll have what you are after.

    So, I've run into this issue before, but its exacerbated in this particular model.

    I've imported some google earth data to SketchUp from Blender via an FBX export and then Transumtr. The the textures are all located on my network drive and are easily accessed by SketchUp and other programs. They are visible in the SketchUp file as well but when I render in Enscape, the model is white because the materials are missing in Enscape and I can't force the program to find them so I have to manually re-link each material individually.

    This is fine when its one or two materials, but when I'm dealing with 100+ materials like this scene, its incredibly time consuming and makes it difficult to work with.

    The scene and textures can be downloaded here:…Z0s2Qp4DVwYGU?usp=sharing

    Im not sure how your pathing system works, but it would be really helpful if, when collecting resources at render time Enscape checks the local file folder for the associated assets. V-Ray has this feature and it is a life saver when dealing with larger files. A Pack scene function would also be very useful.

    Thanks guys!

    SketchUp 2018

    Enscape 2.8 - Preview 8

    Windows 10

    GPU Drivers Updated - 070620