Please find the original thread here with the spreadsheet. It is still a hassle but it works.
Posts by annevanzwol
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In general I really would like to see a more precise way to determine camera paths. In the past I made a spreadsheet to generate the coordinates for a perfect turntable path but this is still a hassle. The way the current coordinates work in the Enscape XLM is not very intuitive.
I use Syntheyes with Blender but would love to see an Enscape implementation.
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I noticed decrease in performance as well compared to previous versions. There is a constant flickering when moving the scene.
i7 and RTX2080TI
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in my workflow I photomatch in Sketchup. Insert a 3D model. Export the model including material ID etc. Then use the material ID as mask in photoshop to overlay the 3D model on the original photo. Then match color and lighting.
I have not found a satisfactory way to export the model including the original photo.
I would love to hear if I am missing something. Please see the example below. The carwash (incl. cars etc.) are overlayed on an empty field.
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The Quest should be able to run the web standalone using WebVR I think. I have already suggested that in the past. Maybe you can upvote.
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Thanks for testing. As a last resort this is a good option.
Nevertheless a checkmark to slow down the video rendering process to generate an MP4 directly still has my preference.
Not only to skip the extra step with using separate software but also to keep my drive clean. The png option means subdirectories for each scene filled with hundreds of png's.
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You can also see it very clearly with the details on the engine of the motor model from the Enscape library. In a still render everything is sharp. In a video it becomes very blurry. Motion blur is at 0 so that is not the problem.
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Please see the examples in this post: Ghosting issue when rendering video
This behavior has been confirmed by Enscape Support and is caused by not allowing the scene to ‘settle’ before each frame is saved (as is the case with single images). The reasoning is that video rendering would take too long. For the final video render I would like to have the option to get maximum quality even if this takes longer. Like 1 second per frame longer.
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I'm puzzled by this post because the opposite seems to be true when rendering a camera path to individual png files at the 'lossless' setting. The final 'settlement' and tracing is always complete before each frame is saved. I'll never use the straight to video render solution, so not sure if this resolve/tracing step is shorter for video export? Have you tried png frames instead?
Rendering to separate png's requires extra manual steps to convert the png's to MP4.
I rather spend my time on others things.
The toggle only needs to build in a delay before each frame. Seems like something which could easily be implemented.
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After moving around in Enscape the scene takes a second or so to ‘settle’ and for everything to become sharp/clean again. When doing a video render this ‘settlement’ process is skipped. I emailed Enscape Support about this (after ghosting issues in my videos) and they explained that otherwise the rendering process would take too long.
I propose to add an option for ‘premium rendering’ in which the ‘settlement’ process takes place for each frame. I understand that video rendering will take much longer but this is a price I am willing to pay for a better quality of the final render. It should be a toggle so people can choose when to use it.
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See earlier post:
Today I tested a 5Ghz wifi repeater with an UTP connection. The setup is simple. Laptop wired to the repeater and Quest connected to the 5Ghz outgoing wifi signal. The incoming 2.4Ghz wifi is the hotspot on my iPhone. VD starts up and after that a local fast connection between the laptop and the Quest. Now I can run Enscape in VR on my Quest at client locations (wirelessly)
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Thank you for the PM in which you explain that the ghosting effect is caused by way videos are rendered. I propose the following solution.
I noticed that after moving around, the scene takes a second or so to ‘settle’ and everything becomes sharp/clean again. Please add an option for ‘premium rendering’ in which you allow this ‘settling’ to take place for each frame. I understand that video rendering will then take much longer but this is the price I am willing to pay for the quality of the final render. It should be a toggle so people can choose when to use it.
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Where should I see the SteamVR button?
Please download/see a screenrecording here: https://drive.google.com/open?…P1hwPWNLTXkYWNG5fcJgYfUKU
When I press the left menu button it opens a menu in which I can choose SteamVR. As you can see I run the sideloaded VD version 1.8.0. Maybe something changed in a later version?
To avoid any misunderstanding. I am running a Oculus Quest. The content is streamed via wifi (NOT a link cable). As you can see it works very well. I hope you find the solution. Success!
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