Hi All - often it is necessary to correct the color appearance in a rendering. For this the option "tint color" is well suited. But instead of awkwardly choosing any given preset color swatches there or having to laboriously type in a desired R-G-B value, it would be great if we could simply drag and drop a desired texture into this "slot" as an additional option there.
Posts by EGIE
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Good Suggestions 👍 (unbelievable that all this was already completely given e.g. within ArtlantisRender already 15 years ago 🤣)
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...and ideally without any smartphones in their hands
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🤣 "Kombjuuter sinn auch nur Mensche! * " 😂 [ * a funny meant German saying which roughly means: computers, which fail here and there, are only humans ]
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Thanks a lot Demian Gutberlet for your offer of help
- to be honest, I can no longer reproduce the error shown above myself. I tried it again right now and everything was somehow ok then
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Many many years ago we used to be able to create this, I cant remember if it was just in archicad, or if it was in artlantis (a lot of water has passed).
At the time Apple updated their QuickTime to accept a file version that could show this and allow interaction.
Now obviously we have USDZ (and the Android equivalent) , which has taken over from this in some ways?
I do wonder if this is still built into QuickTime - It would be good to be able to do this 3D cheat once again.
Enscape needs to implement a view ball, that you place over the object and set how many segments above, below and around you want to create between images.ja, it was Artlantis - and this feature was included already in it´s first versions an was named "VR-Object"
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... sorry, no it doesn´t.
That's why I usually don't use displacement where this visually cool fake becomes a visual failure because I get such an inadequate result at the corners.
If interesting for you, The Rendering Essentials has made a good video about this topic, using Enscape:
(by the way - the screenshot I posted above doesn't show a geometry corner but a sphere which doesn't have a corner and that why we see displacement there. But we see the edge of an image of a sphere and NOT an edge itself! The geometry used for this sphere goes further around...) -
... not to lecture anyone or even to pretend to be smart myself
I myself get confused all the time about the different maps! Only therefore I´ll add this link here:
https://garagefarm.net/blog/ho…mize-them-in-v-ray-part-1 -
...so, 10 different views can be linked to 10 different settings...
hmm - I know this should work this way, yet even if I use the enscape cameras instead of my sketchup scenes, and yet I assign a desired preset to each enscape camera (view), I still have to rearrange each preset by hand. This system, just simply select another Enscape view and everything else adjusts automatically then, has never worked for me so far...
For this reason, I name the Enscape preset to be used in the name of my SketchUp scene - just in case that someone else needs to re-render, he/she should know which preset to activate...
yes, very cumbersome, but it works -
agree completely to you above !
And if anyone decides for White it should be finally RGB 255 255 255 and not something similar to that only -
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... ja! (does it work for you?)
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did you find a solution?
no
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... thats so very helpful!!! Thanks a lot!
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Hi All
it would be great if Enscape´s Material Editor window would not disappear as soon as you minimize the SketchUp window. It should behave like Enscape´s Visual Settings window which remains visible then. For editing materials often Enscapes Material Editor window together with the Renderpreview window would be sufficient for me...
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As most people here know, for me this video editor is an incredibly poorly made tool that constantly generates frustration and bad moods
Not even the banality of assigning a desired length to a simple 2-keyframe animation is doable. If it is, you'd think I could enter 8 sec into the timestamp but that doesn't work either.
So if there is some illogically poorly designed, not self explanatory UI-trick to enter 8 seconds here please please please let me know how -
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EGIE , thanks for the Feedback - I reckon you tried increasing the output resolution of your renderings as well in general already when working post-process with Photoshop afterwards? That should at least help already when working on smaller details and such since you also have more pixels to work with technically. If you also maybe have some examples, feel free to attach them which I can then forward to our Developers as well. Thanks a lot in advance as always!Thanks Demian Gutberlet for the true hint to use a large resolution and you can say the bigger the better !!!
and YES, it's great to have these functional image exports at all !!
Nevertheless, in the current quality, these exports lag far behind our required quality and the competition, which on our user side requires a considerable amount of skills and, above all, far too much time.
So I stick to my request above that if you touch this export feature anyway, please also try to improve the output quality.