I work 2 different computer ( both got Enscape installed with license registered).. I dont have those problem but for sure I got problem with proxy ( Enscape 3.0 )
Just tested 3.0 release, after doing work on materials, I import 3d models ( trees ) as a proxy.. because I need more realistic tree, not low poly, and for other reason, most Enscape's trees not available in my country. After that I save the work and close Sketchup, today I open Sketchup and launch Enscape and crash. It says like something related to my GPU, update gpu driver and some other option. ( I use latest RTX driver ).
Then I delete my proxy ( the wireframe box ) and use cleanup tool.. Enscape launched with no problem. Imagine if I have all the setup done perfectly and save the work for presentation to client on the next day.. then this thing happen.. i'll be dammn..
Can Enscape run with this card Nvidia mx250
When i start my enscape, it says NO SLOT AVAILABLE with watermark.. I copied my license key from email then paste it and it say THANK YOU. Run it again still the same. What Happen??
Find an alpha texture picture then put it to the "Albedo"→"Mask" can make the semi-transparent curtain.
Thanks for the reply
I managed to make semi transparent curtain as you suggested and it look good ( window glass ). But the curtain still missing if it there is another glass in front ( railing glass ).
I have problem with curtain opacity. how to solve this issue. I need a bit transparent curtain so the light from inside can penetrate the curtain.. not totally opaque like a wall and the curtain gone missing if there is another layer of glass in the scene. See attachment for the problem.
Some other thing is.. when I change material on any model, the Enscape viewport will blinking like 5 sec.. everytime I change material will do. This is so annoying.
Some noisy image on mirror and leak of door details...
I'm using ultra setting here
Hardware: Vga Gtx 970 with latest driver
Do you mind sharing your wall tile texture please?
The mirror reflections of the first image would be for my clients not acceptable. Still images needs to be nearly perfect.
Im architecture designer ( freelance ) for the bungalow house around 4000-5000 sqft, building, ( small to medium scale project ). I do floor plan and the concept of the house. When client agree, I will pass my design to architect department for submission drawing etc.
Building / house design + simple interior + exterior landscape + fencing. I need to finish atleast 2 design in a week. In 2 week I can finish 4 design, and another 2 week I will off to spent time with my family, picnic, fishing or gaming.
My client dont care about the mirror reflection problem in the image. What they care is.. COST, PRACTICALITY, CONCEPT, THEME. It is good practices for you to provide nearly perfect render to client. Good for you. Hope you make good money then.
I switched from 3DSmax to sketchup
- because i can model faster
- easy measuring while design something
- the sketchup viewport is presentable to client. discuss and measure
I switched from Vray & Octane to Enscape
- no more wasting time ( take hours for ONE 'nearly perfect' image? no thanks )
- no more test n error ( Enscape - what you see in viewport is what you gonna get )
- render as much as you want.. since it very fast
- save as exe so you can use it for presentation/share ( its about 70% like UE4 )
Is this ever happen to you? The Setting window.
I have no problem with rendering. So far they seems good and better than before. Thanks to Enscape Team,
What really bugged me is when i open the setting window it stay good, tweaking it and I move it down ( because i wanna see what happened to my viewport ), then when I moved it up back, the setting window look weird ( as in the picture attached ).. I need to close the setting window and re-open. My friend said "this what happened when you use cracked software".. "***** off Im genuine license user.
Is this because of my laptop GPU?? RTX is shit???
MY laptop spec:
- Colour: ROG Titanium
- Processor: Intel® Core™ i9-9980HK
- Memory: DDR4 2666 16G *2
- HDD: PCIE G3x4 NVME 512G M.2 SSD*2 (RAID 0) + PCIE G3x4 NVME 512G M.2 SSD
- VGA: NVIDIA GeForce RTX2080
- VRAM: GDDR6 8GB
Note : I do have another ROG laptop that come with GTX 1080.. this problem never happen. Even on my destop with dual Quadro card.
Prime Is, by any chance, the surface itself without a material and the texture is applied at the component/group level?
This has never been supported, SketchUp does not give us the correct UVs in this case.
Yeah.. this what i mean.. I dont think it is a problem from enscape. Ive seen this quite long even in a computer without Enscape installed ( exploding model wll make the texture seem to move or 'reset' ) Maybe the texture applied on a group.
So far, i got no problem working with Enscape, just some of my textures on model need to re-adjust a bit. thats all and Im good to go
walking on the moon.
This is what I wish Enscape to have, and I believe my Enscape user out there also waiting for this features to come.
1 - Round edges / corner feature on material.
2 - Sky box
- skybox / hdri dome or what ever you called it.. it need more tweak other than just a rotation.
high adjustment, 'flatten gound' (something like a features in Keyshot render engine ), etc.
3 - Library
- We need a custom library. And on importing the model, offer 2 method of importing
a ) import full model ( for material editing )
b ) import as proxy
4 - Ambient Occlusion
- need controlable radius etc.
In my case.. 2.5 for sketchup works .. just a little bug.
The texture position and scale not showing as it is on the sketchup model. I need to explode the the model ( then the texture are now sync correctly )
I noticed that when i explode the model, sketchup now shows the texture actually in the position as it in enscape. I mean.. that enscape actually show the real position of the texture that you need to correct it in your model.
Win 7 pro.