Posts by Prime

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    Prime Is, by any chance, the surface itself without a material and the texture is applied at the component/group level?

    This has never been supported, SketchUp does not give us the correct UVs in this case.

    Yeah.. this what i mean.. I dont think it is a problem from enscape. Ive seen this quite long even in a computer without Enscape installed ( exploding model wll make the texture seem to move or 'reset' ) Maybe the texture applied on a group.


    So far, i got no problem working with Enscape, just some of my textures on model need to re-adjust a bit. thats all and Im good to go

    walking on the moon.

    hello there.

    This is what I wish Enscape to have, and I believe my Enscape user out there also waiting for this features to come.

    1 - Round edges / corner feature on material.


    2 - Sky box
    - skybox / hdri dome or what ever you called it.. it need more tweak other than just a rotation.

    high adjustment, 'flatten gound' (something like a features in Keyshot render engine ), etc.

    3 - Library

    - We need a custom library. And on importing the model, offer 2 method of importing

    a ) import full model ( for material editing )

    b ) import as proxy


    4 - Ambient Occlusion

    - need controlable radius etc.

    In my case.. 2.5 for sketchup works .. just a little bug.

    The texture position and scale not showing as it is on the sketchup model. I need to explode the the model ( then the texture are now sync correctly )
    I noticed that when i explode the model, sketchup now shows the texture actually in the position as it in enscape. I mean.. that enscape actually show the real position of the texture that you need to correct it in your model.

    Skethup 2018
    Win 7 pro.